* Move avatar to new compound implementation
* Make space avatars square
* Remove reference to the avatar initial CSS class
* remove references to mx_BaseAvatar_image
* Fixe test suites
* Fix accessbility violations
* Add ConfirmUserActionDialog test
* Fix tests
* Add FacePile test
* Fix items clipping in members list
* Fix user info avatar sizing
* Fix tests
* Switch to importing TypedEventEmitter from main js-sdk export
* Switch to importing js-sdk/matrix in cypress
* Remove duplicated imports
* Fix lint:js-fix to run prettier last otherwise ESLint --fix may cause a mess
* Add lint rule
* Switch to importing models/Room from main js-sdk export
* Fix cypress-axe import
* Fix more imports
* Fix cypress-axe import
* Fix duplicated lint rule
* Integrate compound design tokens
The icons should not be included in this repo, and should live in the compound design token repo, but for simplicity sake at this phase of the integration they will be added here
* Delete unused or incorrect - sass variables
* Typography pass
* Deprecate _font-weights.pcss and use Compound instead
* lint fix
* Fix snapshot
* Fix typography pass feedback
* Remove unwanted e2e test
cypress tests should test functionality not visual output. And we should not test visual output by inspecting CSS properties
* lintfix
* Migration script for baseFontSize
* Updates after design review
* Update font scaling panel to use min/max size
* Fix custom font
* Fix font slider e2e test
* Update custom font
* Update new baseFontSizeV2
* Disambiguate heading props
* Fix appearance test
* change max font size
* fix e2ee test
* fix tests
* test baseFontSize migration code
* typescript strict
* Migrate baseFontSize account setting
* Change assertion for font size
* Fix font size controller test
* Use native js-sdk group call support
Now that the js-sdk supports group calls natively, our group call implementation can be simplified a bit. Switching to the js-sdk implementation also brings the react-sdk up to date with recent MSC3401 changes, and adds support for joining calls from multiple devices. (So, the previous logic which sent to-device messages to prevent multi-device sessions is no longer necessary.)
* Fix strings
* Fix strict type errors
* Add Stores and StoresContext and use it in MatrixChat and RoomView
Added a new kind of class:
- Add God object `Stores` which will hold refs to all known stores and the `MatrixClient`. This object is NOT a singleton.
- Add `StoresContext` to hold onto a ref of `Stores` for use inside components.
`StoresContext` is created via:
- Create `Stores` in `MatrixChat`, assigning the `MatrixClient` when we have one set. Currently sets the RVS to `RoomViewStore.instance`.
- Wrap `MatrixChat`s `render()` function in a `StoresContext.Provider` so it can be used anywhere.
`StoresContext` is currently only used in `RoomView` via the following changes:
- Remove the HOC, which redundantly set `mxClient` as a prop. We don't need this as `RoomView` was using the client from `this.context`.
- Change the type of context accepted from `MatrixClientContext` to `StoresContext`.
- Modify alllll the places where `this.context` is used to interact with the client and suffix `.client`.
- Modify places where we use `RoomViewStore.instance` and replace them with `this.context.roomViewStore`.
This makes `RoomView` use a non-global instance of RVS.
* Linting
* SDKContext and make client an optional constructor arg
* Move SDKContext to /src/contexts
* Inject all RVS deps
* Linting
* Remove reset calls; deep copy the INITIAL_STATE to avoid test pollution
* DI singletons used in RoomView; DI them in RoomView-test too
* Initial RoomViewStore.instance after all files are imported to avoid cyclical deps
* Lazily init stores to allow for circular dependencies
Rather than stores accepting a list of other stores in their constructors,
which doesn't work when A needs B and B needs A, make new-style stores simply
accept Stores. When a store needs another store, they access it via `Stores`
which then lazily constructs that store if it needs it. This breaks the
circular dependency at constructor time, without needing to introduce
wiring diagrams or any complex DI framework.
* Delete RoomViewStore.instance
Replaced with Stores.instance.roomViewStore
* Linting
* Move OverridableStores to test/TestStores
* Rejig how eager stores get made; don't automatically do it else tests break
* Linting
* Linting and review comments
* Fix new code to use Stores.instance
* s/Stores/SdkContextClass/g
* Update docs
* Remove unused imports
* Update src/stores/RoomViewStore.tsx
Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
* Remove empty c'tor to make sonar happy
Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
* extract preventDefaultWrapper into utils
* add click handling to beacon list item
* add click handling to dialog sidebar
* focus in on beacons when clicked in list
* stylelint
* fussy import ordering
* test beacon focusing in beaocnviewdialog
* live location without map POC
* styles
* force map tiles to show no map for test build
* check latestlocationstate exists
* just use loading style map fallback when cant display map
* style map error for tile view
* set pointer cursor when map error is clickable
* test mbeaconbody with map display error, lint
* lint more good
* remove changes for first attempt tile
* make maperror test id more accurate
* fussy import ordering
* PR tweaks
* navigate to live location tile from left panel live warning
Signed-off-by: Kerry Archibald <kerrya@element.io>
* navigate to beacon tile from room live share warning
Signed-off-by: Kerry Archibald <kerrya@element.io>
* add cursor
Signed-off-by: Kerry Archibald <kerrya@element.io>
* test most basic paths in messageactionbar
Signed-off-by: Kerry Archibald <kerrya@element.io>
* tidy
Signed-off-by: Kerry Archibald <kerrya@element.io>
* use rtl for MessageActionBar test
Signed-off-by: Kerry Archibald <kerrya@element.io>
* make beacon_info events semi actionable
Signed-off-by: Kerry Archibald <kerrya@element.io>
* remove log
Signed-off-by: Kerry Archibald <kerrya@element.io>
* test thread exception for beacon
Signed-off-by: Kerry Archibald <kerrya@element.io>
* eat click events in beacon status to stop jumping from reply tile
Signed-off-by: Kerry Archibald <kerrya@element.io>
* set max width on beaconbody for render in thread panel
* add maxzoom to map fit bounds
Signed-off-by: Kerry Archibald <kerrya@element.io>
* take snapshot of bounds at center on dialog open
Signed-off-by: Kerry Archibald <kerrya@element.io>
* open a dialog with map centered around first beacon
Signed-off-by: Kerry Archibald <kerrya@element.io>
* add room member markers
Signed-off-by: Kerry Archibald <kerrya@element.io>
* fix unmount issue in smart marker
Signed-off-by: Kerry Archibald <kerrya@element.io>
* dont throw on no more live locations
Signed-off-by: Kerry Archibald <kerrya@element.io>
* cursor on beacon maps
Signed-off-by: Kerry Archibald <kerrya@element.io>
* fussy import ordering
Signed-off-by: Kerry Archibald <kerrya@element.io>
* test dialog opening from beacon body
Signed-off-by: Kerry Archibald <kerrya@element.io>
* test beaconmarker
Signed-off-by: Kerry Archibald <kerrya@element.io>
* test BeaconViewDialog
Signed-off-by: Kerry Archibald <kerrya@element.io>
* comment
Signed-off-by: Kerry Archibald <kerrya@element.io>
* use unstable prefix for wk tile_Server
Signed-off-by: Kerry Archibald <kerrya@element.io>
* unstable prefix for new m.tile_server use in test
Signed-off-by: Kerry Archibald <kerrya@element.io>