Update 3D model
This commit is contained in:
@@ -1,290 +1,430 @@
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# IMU Pointer Enclosure
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"""
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IMU Pointer Enclosure — v6
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============================
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Fixes from v5 (diagnosed from rendered images):
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1. BOTTOM HOLE:
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v5 built the bottom shell from a full-height box (0→H) then trimmed
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at SPLIT_Z. The taper wedge interacted badly with the split cut near
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X=0 leaving a hole in the floor. Fix: build bottom outer solid only
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to SPLIT_Z height — no trimming step needed, no interaction.
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2. TOP SHELL WALLS PROTRUDING BELOW SPLIT:
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v5 top_outer started at SPLIT_Z but the cavity inside started at
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SPLIT_Z + WALL, leaving WALL=3.5mm of solid wall below the groove —
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visually protruding past the bottom shell. Fix: the top shell outer
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solid starts at SPLIT_Z. The groove is cut starting exactly at SPLIT_Z
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so there is zero protrusion below the split line.
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3. BUTTON CAP NOT FLUSH / SITTING PROUD:
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Aperture cylinder had arithmetic-derived Z that could miss the top wall
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faces after filleting. Fix: aperture runs from Z=SPLIT_Z (well inside
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the cavity) all the way to Z=H+2 — brute-force punch, impossible to miss.
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4. CAP RIM SITS UNDER OUTER FACE (not above it):
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Cap is placed so shaft top = H (flush). Rim hangs BELOW the top face
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inside the cavity — correct retention geometry. The cap shaft top is
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exactly flush with H. No part of the cap protrudes above H.
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Split joint design:
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- Bottom shell has a TONGUE that projects UP from SPLIT_Z.
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The tongue is a thin rectangular frame (inner perimeter of the walls).
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- Top shell has a matching GROOVE cut into the inside of its lower edge,
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starting exactly at SPLIT_Z (the bottom face of the top shell).
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- Two flex notches cut through the tongue on the long sides allow snap fit.
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"""
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import FreeCAD as App
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import FreeCADGui as Gui
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import Part
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import math
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from FreeCAD import Base
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doc = App.newDocument("pointer")
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doc = App.newDocument("pointer_v7")
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# Global dimensions
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L = 115.0
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W = 36.0
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H = 20.0
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WALL = 3.5
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CR = 3.0
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TOL = 0.25
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# ─────────────────────────────────────────────────────────────────────────────
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# DIMENSIONS
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# ─────────────────────────────────────────────────────────────────────────────
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L = 115.0 # length (X): front=0, back=L
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W = 36.0 # width (Y)
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H = 22.0 # height (Z): bottom=0, top=H
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WALL = 4.5 # wall thickness (+1 mm vs v6 — closes taper floor gap)
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CR = 5.0 # corner fillet radius (vertical edges)
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TOL = 0.25 # fit tolerance
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# Rail and lid
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RAIL_H = 4.5
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RAIL_D = 2.0
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LIP_H = 2.0
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LIP_OVER = 1.5
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LIP_EMBED = 0.2
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# Taper: front of bottom shell is TAPER_RISE mm shorter than back.
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# Applied only to the BOTTOM shell (it's where the ergonomic taper lives).
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TAPER_RISE = 0.0 # no taper — removed per user request
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TAPER_LEN = 100.0 # unused but kept to avoid NameError
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LID_H = RAIL_H - LIP_H - TOL - 0.55
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# Split plane
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USBC_W = 11.0
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USBC_H = 7.0
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USBC_Z = 5.0
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SPLIT_Z = USBC_Z + USBC_H + 2.5 # = 14.5 mm
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# Board dimensions
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PCB_T = 1.0
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BRD_L = 21.0
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BRD_W = 17.5
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BRD_X = WALL
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BRD_Y = (W - BRD_W) / 2
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# Tongue/groove clip joint
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TONGUE_H = 2.5 # how far tongue projects above SPLIT_Z
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TONGUE_T = 1.2 # tongue wall thickness
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GROOVE_H = TONGUE_H + TOL
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GROOVE_T = TONGUE_T + TOL
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# Flex notch through tongue (for snap release)
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NOTCH_W = 8.0
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NOTCH_H = TONGUE_H + 0.5
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# ─────────────────────────────────────────────────────────────────────────────
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# IMU BOARD
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# ─────────────────────────────────────────────────────────────────────────────
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PCB_T = 1.0
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BRD_L = 21.0
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BRD_W = 17.5
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BRD_X = WALL
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BRD_Y = (W - BRD_W) / 2.0
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PLATFORM_H = 0.5
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BRD_Z = WALL + PLATFORM_H
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BRD_Z = WALL + PLATFORM_H
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ARM_LEN = 5.0
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ARM_THICK = 1.6
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ARM_H = BRD_Z + PCB_T + 0.8
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CLIP_TOL = 0.35
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# Clip arms
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ARM_LEN = 5.0
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ARM_THICK = 1.6
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ARM_H = BRD_Z + PCB_T + 0.8
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CLIP_TOL = 0.35
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# ─────────────────────────────────────────────────────────────────────────────
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# BATTERY BAY
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# ─────────────────────────────────────────────────────────────────────────────
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BAT_L = 50.0
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BAT_W = 12.0
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BAT_H = 12.0
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BAT_X = BRD_X + BRD_L + 8.0
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BAT_Y = (W - BAT_W) / 2.0
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BAT_CLIP_Y = 8.0
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# USB-C cutout
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USBC_W = 11.0
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USBC_H = 7.0
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USBC_Z = 4.5
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# ─────────────────────────────────────────────────────────────────────────────
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# BUTTON
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# ─────────────────────────────────────────────────────────────────────────────
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BTN_X = 28.0
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BTN_CY = W / 2.0
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BTN_HOLE_R = 8.0
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CAP_SHAFT_R = BTN_HOLE_R - 0.4 # 0.4 mm radial clearance in hole
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CAP_SHAFT_H = WALL # shaft fills top wall → top face flush
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CAP_RIM_R = BTN_HOLE_R + 2.0 # 2 mm wider than hole → retention
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CAP_RIM_H = 1.5
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NUBBIN_R = 1.8
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NUBBIN_H = 2.0
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# Battery section
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BAT_L = 50.0
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BAT_W = 12.0
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BAT_H = 12.0
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BAT_X = BRD_X + BRD_L + 8.0
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BAT_Y = (W - BAT_W) / 2
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BAT_CLIP_Y = 8.0
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# Switch geometry (adjust to match your Omron)
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SWITCH_BODY_H = 5.0
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STEM_H = 2.5
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GAP = 0.5
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# Circular notch
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NOTCH_R = (USBC_W + TOL) / 2
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NOTCH_DEPTH = WALL + 2.0
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# PCB position derived top-down
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PCB_TOP_Z = H - WALL - CAP_RIM_H - NUBBIN_H - GAP - SWITCH_BODY_H - STEM_H
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PCB_BOT_Z = PCB_TOP_Z - PCB_T
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# Clamp: must be inside the top shell cavity
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floor_top_shell = SPLIT_Z + WALL
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if PCB_BOT_Z < floor_top_shell + 0.5:
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PCB_BOT_Z = floor_top_shell + 0.5
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PCB_TOP_Z = PCB_BOT_Z + PCB_T
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POST_H = PCB_BOT_Z - floor_top_shell
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POST_OD = 4.0; POST_R = POST_OD / 2.0
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POST_ID = 1.9; POST_IR = POST_ID / 2.0
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POST_SEP = 3.0
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# Circular notch helper
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def circular_notch(face_x, cy, cz, r, depth):
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circle = Part.makeCircle(r, Base.Vector(face_x, cy, cz), Base.Vector(1, 0, 0))
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face = Part.Face(Part.Wire(circle))
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return face.extrude(Base.Vector(-depth, 0, 0))
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BPCB_L = 16.0
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BPCB_W = 16.0
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SHELF_WALL = 2.0
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# ─────────────────────────────────────────────────────────────────────────────
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# HELPERS
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# ─────────────────────────────────────────────────────────────────────────────
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# Rounded box helper
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def rbox(lx, ly, lz, ox=0, oy=0, oz=0, r=CR):
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b = Part.makeBox(lx, ly, lz, Base.Vector(ox, oy, oz))
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try:
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vert = [e for e in b.Edges
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if abs(e.Vertexes[0].Z - e.Vertexes[1].Z) > lz * 0.9]
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if vert:
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b = b.makeFillet(r, vert)
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except Exception:
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pass
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return b
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# Simple box helper
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def box(lx, ly, lz, ox=0, oy=0, oz=0):
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def box(lx, ly, lz, ox=0.0, oy=0.0, oz=0.0):
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return Part.makeBox(lx, ly, lz, Base.Vector(ox, oy, oz))
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def cyl(r, h, cx=0.0, cy=0.0, cz=0.0):
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return Part.makeCylinder(r, h, Base.Vector(cx, cy, cz))
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# Rounded slot helper
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def rounded_slot(depth, w, h, ox, oy, oz, r=None):
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if r is None:
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r = h / 2.0
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def rounded_slot(depth, sw, sh, ox, oy, oz):
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"""Stadium slot extruded in +X."""
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r = min(sh / 2.0, sw / 2.0)
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cy = oy + sw / 2.0
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cz = oz + sh / 2.0
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hw = max(sw / 2.0 - r, 0.0)
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if hw < 1e-6:
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circ = Part.makeCircle(r, Base.Vector(ox, cy, cz), Base.Vector(1, 0, 0))
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return Part.Face(Part.Wire(circ)).extrude(Base.Vector(depth, 0, 0))
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l_s = Base.Vector(ox, cy - hw, cz - r)
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l_m = Base.Vector(ox, cy - hw - r, cz)
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l_e = Base.Vector(ox, cy - hw, cz + r)
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r_s = Base.Vector(ox, cy + hw, cz + r)
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r_m = Base.Vector(ox, cy + hw + r, cz)
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r_e = Base.Vector(ox, cy + hw, cz - r)
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wire = Part.Wire([Part.Arc(l_s, l_m, l_e).toShape(),
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Part.makeLine(l_e, r_s),
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Part.Arc(r_s, r_m, r_e).toShape(),
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Part.makeLine(r_e, l_s)])
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return Part.Face(wire).extrude(Base.Vector(depth, 0, 0))
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r = min(r, h / 2.0, w / 2.0)
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import math
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cy = oy + w / 2.0
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cz = oz + h / 2.0
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hw = w / 2.0 - r
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def pt(cx, cy_v, cz_v, angle_deg, radius):
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a = math.radians(angle_deg)
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return Base.Vector(
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cx,
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cy_v + radius * math.cos(a),
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cz_v + radius * math.sin(a)
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)
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l_start = pt(ox, cy - hw, cz, 270, r)
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l_mid = pt(ox, cy - hw, cz, 180, r)
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l_end = pt(ox, cy - hw, cz, 90, r)
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arc_left = Part.Arc(l_start, l_mid, l_end).toShape()
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line_top = Part.makeLine(
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l_end,
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pt(ox, cy + hw, cz, 90, r)
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)
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r_start = pt(ox, cy + hw, cz, 90, r)
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r_mid = pt(ox, cy + hw, cz, 0, r)
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r_end = pt(ox, cy + hw, cz, 270, r)
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arc_right = Part.Arc(r_start, r_mid, r_end).toShape()
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line_bot = Part.makeLine(r_end, l_start)
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wire = Part.Wire([arc_left, line_top, arc_right, line_bot])
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face = Part.Face(wire)
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return face.extrude(Base.Vector(depth, 0, 0))
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# Board clip helper
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def make_clip(corner_x, corner_y, inward_x, inward_y):
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def fillet_vert(solid, r, min_len=4.0):
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"""Fillet edges that are primarily vertical (parallel to Z)."""
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try:
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edges = [e for e in solid.Edges
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if len(e.Vertexes) == 2
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and abs(e.Vertexes[0].X - e.Vertexes[1].X) < 1e-3
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and abs(e.Vertexes[0].Y - e.Vertexes[1].Y) < 1e-3
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and e.Length >= min_len]
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if edges:
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return solid.makeFillet(r, edges)
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except Exception as e:
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print(f" fillet_vert skipped: {e}")
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return solid
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def make_clip(cx, cy, ix, iy):
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plat_w = ARM_THICK + CLIP_TOL
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plat_x = cx if ix > 0 else cx - plat_w
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plat_y = cy if iy > 0 else cy - plat_w
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plat = box(plat_w, plat_w, PLATFORM_H + PCB_T, plat_x, plat_y, WALL)
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ax_ox = cx if ix > 0 else cx - ARM_LEN
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ax_oy = cy - ARM_THICK - CLIP_TOL if iy > 0 else cy + CLIP_TOL
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arm_x = box(ARM_LEN, ARM_THICK, ARM_H, ax_ox, ax_oy, WALL)
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ay_oy = cy if iy > 0 else cy - ARM_LEN
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ay_ox = cx - ARM_THICK - CLIP_TOL if ix > 0 else cx + CLIP_TOL
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arm_y = box(ARM_THICK, ARM_LEN, ARM_H, ay_ox, ay_oy, WALL)
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cb_w = ARM_THICK + CLIP_TOL
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cb_ox = cx - cb_w if ix > 0 else cx
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cb_oy = cy - cb_w if iy > 0 else cy
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cb = box(cb_w, cb_w, ARM_H, cb_ox, cb_oy, WALL)
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return plat.fuse(arm_x.fuse(arm_y).fuse(cb))
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plat_x = corner_x if inward_x > 0 else corner_x - plat_w
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plat_y = corner_y if inward_y > 0 else corner_y - plat_w
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# ═════════════════════════════════════════════════════════════════════════════
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# BOTTOM SHELL (Z = 0 → SPLIT_Z, open on top)
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# ═════════════════════════════════════════════════════════════════════════════
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platform = box(
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plat_w, plat_w,
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PLATFORM_H + PCB_T,
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plat_x, plat_y, WALL
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)
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# 1. Outer solid — built ONLY to SPLIT_Z height
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bot_outer = box(L, W, SPLIT_Z)
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bot_outer = fillet_vert(bot_outer, CR, min_len=SPLIT_Z * 0.4)
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ax_ox = corner_x if inward_x > 0 else corner_x - ARM_LEN
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ax_oy = corner_y - ARM_THICK - CLIP_TOL if inward_y > 0 else corner_y + CLIP_TOL
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arm_x = box(ARM_LEN, ARM_THICK, ARM_H, ax_ox, ax_oy, WALL)
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# Fillet the long horizontal edges the user holds.
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# These are the 4 edges running in X at Z≈0 and Z≈SPLIT_Z, on both long sides.
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# Same fillet applied to equivalent edges on the top shell later.
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EDGE_FILLET = 2.5 # mm — soft and comfortable, visible but not decorative
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try:
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h_edges = []
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for e in bot_outer.Edges:
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if len(e.Vertexes) != 2:
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continue
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v0, v1 = e.Vertexes[0], e.Vertexes[1]
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dx = abs(v0.X - v1.X)
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dz = abs(v0.Z - v1.Z)
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dy = abs(v0.Y - v1.Y)
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# Long edge in X, horizontal, on a long side face —
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# but ONLY at Z≈0 (bottom face). Exclude Z≈SPLIT_Z (the join edge).
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z_mid = (v0.Z + v1.Z) / 2.0
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if dx > L * 0.5 and dz < 0.5 and dy < 0.5 and z_mid < 1.0:
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h_edges.append(e)
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if h_edges:
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bot_outer = bot_outer.makeFillet(EDGE_FILLET, h_edges)
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print(f"Bottom shell: filleted {len(h_edges)} horizontal edge(s) R={EDGE_FILLET}")
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else:
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print("Bottom shell: no horizontal edges found — skipped")
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except Exception as exc:
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print(f"Bottom shell horizontal fillet skipped: {exc}")
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ay_oy = corner_y if inward_y > 0 else corner_y - ARM_LEN
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ay_ox = corner_x - ARM_THICK - CLIP_TOL if inward_x > 0 else corner_x + CLIP_TOL
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arm_y = box(ARM_THICK, ARM_LEN, ARM_H, ay_ox, ay_oy, WALL)
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# No taper wedge — removed per user request
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corner_block_w = ARM_THICK + CLIP_TOL
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cb_ox = corner_x - corner_block_w if inward_x > 0 else corner_x
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cb_oy = corner_y - corner_block_w if inward_y > 0 else corner_y
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# 3. Inner cavity — floor at WALL, ceiling at SPLIT_Z (open top, no ceiling)
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bot_cav_lx = L - WALL * 2
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bot_cav_ly = W - WALL * 2
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bot_cav_lz = SPLIT_Z - WALL # floor(WALL) → SPLIT_Z
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bot_inner = box(bot_cav_lx, bot_cav_ly, bot_cav_lz, WALL, WALL, WALL)
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bot_shell = bot_outer.cut(bot_inner)
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corner_block = box(
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corner_block_w, corner_block_w, ARM_H,
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cb_ox, cb_oy, WALL
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)
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# 4. Tongue (projects UP from SPLIT_Z, inner perimeter frame)
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# Outer edge of tongue = inner face of outer wall = WALL from outside
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# Inner edge of tongue = WALL + TONGUE_T from outside
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t_slab = box(bot_cav_lx, bot_cav_ly, TONGUE_H,
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WALL, WALL, SPLIT_Z)
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t_cut = box(bot_cav_lx - TONGUE_T*2, bot_cav_ly - TONGUE_T*2, TONGUE_H + 1,
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WALL + TONGUE_T, WALL + TONGUE_T, SPLIT_Z - 0.5)
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tongue = t_slab.cut(t_cut)
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return platform.fuse(arm_x.fuse(arm_y).fuse(corner_block))
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# Flex notches on the two long sides (parallel to X)
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nx0 = L / 2.0 - NOTCH_W / 2.0
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for ny_start in [WALL, W - WALL - TONGUE_T]:
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tongue = tongue.cut(
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box(NOTCH_W, TONGUE_T + 0.5, NOTCH_H,
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nx0, ny_start - 0.1, SPLIT_Z - 0.1))
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bot_shell = bot_shell.fuse(tongue)
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# Base outer body
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base = rbox(L, W, H)
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|
||||
# Inner cavity
|
||||
base = base.cut(
|
||||
box(L - WALL * 2, W - WALL * 2, H - WALL,
|
||||
WALL, WALL, WALL)
|
||||
)
|
||||
|
||||
rail_z = H - RAIL_H
|
||||
groove_h = RAIL_H - LIP_H
|
||||
|
||||
# Rail grooves
|
||||
base = base.cut(
|
||||
box(L - WALL * 2, RAIL_D, groove_h,
|
||||
WALL, WALL - RAIL_D, rail_z)
|
||||
)
|
||||
|
||||
base = base.cut(
|
||||
box(L - WALL * 2, RAIL_D, groove_h,
|
||||
WALL, W - WALL, rail_z)
|
||||
)
|
||||
|
||||
# Lid lips
|
||||
lip_z = H - LIP_H
|
||||
|
||||
base = base.fuse(
|
||||
box(L - WALL * 2, LIP_OVER, LIP_H,
|
||||
WALL, WALL, lip_z)
|
||||
)
|
||||
|
||||
base = base.fuse(
|
||||
box(L - WALL * 2, LIP_OVER, LIP_H,
|
||||
WALL, W - WALL - LIP_OVER, lip_z)
|
||||
)
|
||||
|
||||
# Back slot
|
||||
slot_y0 = WALL - RAIL_D
|
||||
slot_yw = W - WALL * 2 + RAIL_D * 2
|
||||
|
||||
base = base.cut(
|
||||
box(WALL + 1.0, slot_yw, RAIL_H,
|
||||
L - WALL, slot_y0, rail_z)
|
||||
)
|
||||
|
||||
# Entry bump
|
||||
BUMP_H = 0.5
|
||||
pad_raw = box(WALL, slot_yw, BUMP_H,
|
||||
L - WALL, slot_y0, rail_z)
|
||||
|
||||
pad_trimmed = pad_raw.common(rbox(L, W, H))
|
||||
base = base.fuse(pad_trimmed)
|
||||
|
||||
# Board clips
|
||||
clip_corners = [
|
||||
(BRD_X, BRD_Y, +1, +1),
|
||||
(BRD_X + BRD_L, BRD_Y, -1, +1),
|
||||
(BRD_X, BRD_Y + BRD_W, +1, -1),
|
||||
# 5. IMU clips
|
||||
for cx, cy, ix, iy in [
|
||||
(BRD_X, BRD_Y, +1, +1),
|
||||
(BRD_X + BRD_L, BRD_Y, -1, +1),
|
||||
(BRD_X, BRD_Y + BRD_W, +1, -1),
|
||||
(BRD_X + BRD_L, BRD_Y + BRD_W, -1, -1),
|
||||
]
|
||||
]:
|
||||
bot_shell = bot_shell.fuse(make_clip(cx, cy, ix, iy))
|
||||
|
||||
for cx, cy, ix, iy in clip_corners:
|
||||
base = base.fuse(make_clip(cx, cy, ix, iy))
|
||||
# 6. USB-C slot — starts at X = -WALL*3 so it punches through the rounded
|
||||
# front face cleanly regardless of fillet radius
|
||||
bot_shell = bot_shell.cut(
|
||||
rounded_slot(WALL * 6, USBC_W, USBC_H,
|
||||
-WALL * 3,
|
||||
W / 2.0 - USBC_W / 2.0,
|
||||
USBC_Z))
|
||||
|
||||
# USB-C opening
|
||||
base = base.cut(
|
||||
rounded_slot(
|
||||
WALL * 3,
|
||||
USBC_W,
|
||||
USBC_H,
|
||||
-WALL,
|
||||
W / 2 - USBC_W / 2,
|
||||
USBC_Z
|
||||
)
|
||||
)
|
||||
# 7. Battery bay
|
||||
bot_shell = bot_shell.cut(box(BAT_L, BAT_W, 3.0, BAT_X, BAT_Y, WALL))
|
||||
cy0 = BAT_Y + BAT_W / 2.0 - BAT_CLIP_Y / 2.0
|
||||
bot_shell = bot_shell.fuse(box(2.0, BAT_CLIP_Y, BAT_H * 0.55, BAT_X - 2.0, cy0, WALL))
|
||||
bot_shell = bot_shell.fuse(box(2.0, BAT_CLIP_Y, BAT_H * 0.55, BAT_X + BAT_L, cy0, WALL))
|
||||
|
||||
# Battery recess
|
||||
base = base.cut(
|
||||
box(BAT_L, BAT_W, 3.0,
|
||||
BAT_X, BAT_Y, WALL)
|
||||
)
|
||||
# ═════════════════════════════════════════════════════════════════════════════
|
||||
# TOP SHELL (Z = SPLIT_Z → H, open on bottom, closed ceiling at H)
|
||||
# ═════════════════════════════════════════════════════════════════════════════
|
||||
top_h = H - SPLIT_Z # = 7.5 mm
|
||||
|
||||
clip_y_start = BAT_Y + BAT_W / 2 - BAT_CLIP_Y / 2
|
||||
# 1. Outer solid spans SPLIT_Z → H
|
||||
top_outer = box(L, W, top_h, 0, 0, SPLIT_Z)
|
||||
top_outer = fillet_vert(top_outer, CR, min_len=top_h * 0.4)
|
||||
|
||||
base = base.fuse(
|
||||
box(2.0, BAT_CLIP_Y, BAT_H * 0.55,
|
||||
BAT_X - 2.0, clip_y_start, WALL)
|
||||
)
|
||||
# Fillet the long horizontal edges of the top shell —
|
||||
# the top edges (Z≈H) are the ones selected in blue in the user's screenshot.
|
||||
try:
|
||||
th_edges = []
|
||||
for e in top_outer.Edges:
|
||||
if len(e.Vertexes) != 2:
|
||||
continue
|
||||
v0, v1 = e.Vertexes[0], e.Vertexes[1]
|
||||
dx = abs(v0.X - v1.X)
|
||||
dz = abs(v0.Z - v1.Z)
|
||||
dy = abs(v0.Y - v1.Y)
|
||||
# Long edge in X, horizontal, on a long side face —
|
||||
# ONLY at Z≈H (top face). Exclude Z≈SPLIT_Z (the join edge).
|
||||
z_mid = (v0.Z + v1.Z) / 2.0
|
||||
if dx > L * 0.5 and dz < 0.5 and dy < 0.5 and z_mid > H - 1.0:
|
||||
th_edges.append(e)
|
||||
if th_edges:
|
||||
top_outer = top_outer.makeFillet(EDGE_FILLET, th_edges)
|
||||
print(f"Top shell: filleted {len(th_edges)} horizontal edge(s) R={EDGE_FILLET}")
|
||||
else:
|
||||
print("Top shell: no horizontal edges found — skipped")
|
||||
except Exception as exc:
|
||||
print(f"Top shell horizontal fillet skipped: {exc}")
|
||||
|
||||
base = base.fuse(
|
||||
box(2.0, BAT_CLIP_Y, BAT_H * 0.55,
|
||||
BAT_X + BAT_L, clip_y_start, WALL)
|
||||
)
|
||||
# 2. Inner cavity: side walls WALL thick, CEILING at H-WALL (WALL-thick roof),
|
||||
# FLOOR open (starts at SPLIT_Z — nothing blocks the bottom opening).
|
||||
# Cavity box: X from WALL→L-WALL, Y from WALL→W-WALL, Z from SPLIT_Z→H-WALL
|
||||
top_cav_lx = L - WALL * 2
|
||||
top_cav_ly = W - WALL * 2
|
||||
top_cav_lz = top_h - WALL # = 7.5 - 3.5 = 4.0 mm interior height
|
||||
top_inner = box(top_cav_lx, top_cav_ly, top_cav_lz,
|
||||
WALL, WALL, SPLIT_Z) # starts exactly at SPLIT_Z
|
||||
top_shell = top_outer.cut(top_inner)
|
||||
|
||||
# Circular notch in back wall - centred on base
|
||||
notch_cz = rail_z + LID_H
|
||||
base = base.cut(circular_notch(L, W / 2, notch_cz, NOTCH_R, NOTCH_DEPTH))
|
||||
# 3. Groove at the bottom of the top shell, starting at SPLIT_Z
|
||||
# The groove is a frame-shaped recess cut into the inner face of the walls.
|
||||
# It goes from Z=SPLIT_Z up to Z=SPLIT_Z+GROOVE_H.
|
||||
# Width = GROOVE_T (slightly wider than tongue).
|
||||
g_slab = box(top_cav_lx, top_cav_ly, GROOVE_H,
|
||||
WALL, WALL, SPLIT_Z)
|
||||
g_cut = box(top_cav_lx - GROOVE_T*2, top_cav_ly - GROOVE_T*2, GROOVE_H + 1,
|
||||
WALL + GROOVE_T, WALL + GROOVE_T, SPLIT_Z - 0.5)
|
||||
groove = g_slab.cut(g_cut)
|
||||
top_shell = top_shell.cut(groove)
|
||||
|
||||
# Lid
|
||||
TAB_W = RAIL_D - TOL + 0.5
|
||||
LID_L = L - WALL * 2 - TOL
|
||||
LID_EXTRA_TOL = 0.5
|
||||
# 4. Button aperture — brute-force: run cylinder from Z=SPLIT_Z to Z=H+2.
|
||||
# It will punch through the ceiling regardless of any topology.
|
||||
top_shell = top_shell.cut(
|
||||
cyl(BTN_HOLE_R, H - SPLIT_Z + 2, BTN_X, BTN_CY, SPLIT_Z))
|
||||
|
||||
LID_W = (
|
||||
W - WALL * 2
|
||||
- (TOL + LID_EXTRA_TOL) * 2
|
||||
+ TAB_W * 2
|
||||
)
|
||||
# 5. Button PCB shelf frame
|
||||
shelf_ox = BTN_X - BPCB_L / 2.0
|
||||
shelf_oy = BTN_CY - BPCB_W / 2.0
|
||||
shelf_h = 1.5
|
||||
shelf_slab = box(BPCB_L + SHELF_WALL*2, BPCB_W + SHELF_WALL*2, shelf_h,
|
||||
shelf_ox - SHELF_WALL, shelf_oy - SHELF_WALL,
|
||||
PCB_BOT_Z - shelf_h)
|
||||
shelf_hole = box(BPCB_L, BPCB_W, shelf_h + 2.0,
|
||||
shelf_ox, shelf_oy, PCB_BOT_Z - shelf_h - 1.0)
|
||||
shelf = shelf_slab.cut(shelf_hole)
|
||||
if floor_top_shell < PCB_BOT_Z < H - WALL:
|
||||
top_shell = top_shell.fuse(shelf)
|
||||
|
||||
lid_y0 = WALL + TOL + LID_EXTRA_TOL - TAB_W
|
||||
lid = box(LID_L, LID_W, LID_H, 0, lid_y0, 0)
|
||||
# 6. Screw posts on top-shell floor
|
||||
if POST_H > 0.5:
|
||||
for py in [BTN_CY - POST_SEP/2.0, BTN_CY + POST_SEP/2.0]:
|
||||
p = cyl(POST_R, POST_H, BTN_X, py, floor_top_shell)
|
||||
ph = cyl(POST_IR, POST_H + 1.0, BTN_X, py, floor_top_shell)
|
||||
top_shell = top_shell.fuse(p)
|
||||
top_shell = top_shell.cut(ph)
|
||||
|
||||
lid.translate(Base.Vector(WALL + TOL, 0, rail_z))
|
||||
# ═════════════════════════════════════════════════════════════════════════════
|
||||
# BUTTON CAP (separate printed part)
|
||||
#
|
||||
# Geometry at origin:
|
||||
# Shaft: Z = 0 (bottom/inner) → Z = CAP_SHAFT_H = WALL (top/flush)
|
||||
# Rim: Z = -CAP_RIM_H → Z = 0 (hangs inside cavity)
|
||||
# Nubbin: Z = -CAP_RIM_H-NUBBIN_H → Z = -CAP_RIM_H
|
||||
#
|
||||
# Placed so shaft top = H → flush with top face.
|
||||
# Rim is entirely inside the cavity. No part protrudes above H.
|
||||
# ═════════════════════════════════════════════════════════════════════════════
|
||||
cap_shaft = cyl(CAP_SHAFT_R, CAP_SHAFT_H)
|
||||
cap_rim = cyl(CAP_RIM_R, CAP_RIM_H, 0, 0, -CAP_RIM_H)
|
||||
cap_nub = cyl(NUBBIN_R, NUBBIN_H, 0, 0, -CAP_RIM_H - NUBBIN_H)
|
||||
cap_raw = cap_shaft.fuse(cap_rim).fuse(cap_nub)
|
||||
# No fillet on cap top rim — cap sits flush inside aperture so a fillet
|
||||
# would create a visible chamfer ring against the hole edge.
|
||||
cap_placed = cap_raw.copy()
|
||||
cap_placed.translate(Base.Vector(BTN_X, BTN_CY, H - CAP_SHAFT_H))
|
||||
|
||||
# Final objects
|
||||
base_obj = doc.addObject("Part::Feature", "Pointer_Base")
|
||||
base_obj.Shape = base
|
||||
base_obj.ViewObject.ShapeColor = (0.12, 0.12, 0.14)
|
||||
# ═════════════════════════════════════════════════════════════════════════════
|
||||
# REGISTER OBJECTS
|
||||
# ═════════════════════════════════════════════════════════════════════════════
|
||||
bot_obj = doc.addObject("Part::Feature", "Shell_Bottom")
|
||||
bot_obj.Shape = bot_shell
|
||||
bot_obj.ViewObject.ShapeColor = (0.12, 0.12, 0.14)
|
||||
bot_obj.ViewObject.Transparency = 0
|
||||
|
||||
lid_obj = doc.addObject("Part::Feature", "Pointer_Lid")
|
||||
lid_obj.Shape = lid
|
||||
lid_obj.ViewObject.ShapeColor = (0.28, 0.28, 0.34)
|
||||
lid_obj.ViewObject.Transparency = 25
|
||||
top_obj = doc.addObject("Part::Feature", "Shell_Top")
|
||||
top_obj.Shape = top_shell
|
||||
top_obj.ViewObject.ShapeColor = (0.20, 0.20, 0.26)
|
||||
top_obj.ViewObject.Transparency = 0
|
||||
|
||||
cap_obj = doc.addObject("Part::Feature", "Button_Cap")
|
||||
cap_obj.Shape = cap_placed
|
||||
cap_obj.ViewObject.ShapeColor = (0.80, 0.80, 0.86)
|
||||
cap_obj.ViewObject.Transparency = 0
|
||||
|
||||
doc.recompute()
|
||||
Gui.activeDocument().activeView().viewIsometric()
|
||||
Gui.SendMsgToActiveView("ViewFit")
|
||||
Gui.SendMsgToActiveView("ViewFit")
|
||||
|
||||
# ═════════════════════════════════════════════════════════════════════════════
|
||||
# SUMMARY
|
||||
# ═════════════════════════════════════════════════════════════════════════════
|
||||
print("=" * 62)
|
||||
print("IMU Pointer v7")
|
||||
print("=" * 62)
|
||||
print(f"Body: {L:.0f} × {W:.0f} mm")
|
||||
print(f"Height: {H:.0f} mm uniform (no taper)")
|
||||
print(f"Wall: {WALL:.1f} mm CR = {CR:.1f} mm Edge fillet = {EDGE_FILLET:.1f} mm")
|
||||
print(f"Split Z: {SPLIT_Z:.1f} mm "
|
||||
f"(USB-C top = {USBC_Z + USBC_H:.1f} mm)")
|
||||
print(f"Top shell interior height: {top_cav_lz:.1f} mm (Z {SPLIT_Z:.1f} → {H - WALL:.1f})")
|
||||
print()
|
||||
print(f"Tongue H/T: {TONGUE_H:.1f} / {TONGUE_T:.1f} mm")
|
||||
print(f"Groove H/T: {GROOVE_H:.2f} / {GROOVE_T:.2f} mm")
|
||||
print()
|
||||
print(f"Button hole: ⌀{BTN_HOLE_R*2:.0f} mm X={BTN_X} Y={BTN_CY:.0f}")
|
||||
print(f"Cap shaft: ⌀{CAP_SHAFT_R*2:.1f} mm × {CAP_SHAFT_H:.1f} mm (flush, Z {H-WALL:.1f}→{H:.1f})")
|
||||
print(f"Cap rim: ⌀{CAP_RIM_R*2:.0f} mm × {CAP_RIM_H:.1f} mm (retention, below top face)")
|
||||
print()
|
||||
print(f"PCB top Z: {PCB_TOP_Z:.2f} mm (above split floor {floor_top_shell:.1f} mm)")
|
||||
print(f"PCB bot Z: {PCB_BOT_Z:.2f} mm")
|
||||
print(f"Post H: {POST_H:.2f} mm ⌀{POST_OD:.0f}/{POST_ID:.1f} mm sep={POST_SEP:.0f} mm c-to-c")
|
||||
print()
|
||||
print(f"Switch stack: body={SWITCH_BODY_H} + stem={STEM_H} + gap={GAP} mm")
|
||||
print(" Adjust SWITCH_BODY_H / STEM_H if your Omron differs.")
|
||||
print("=" * 62)
|
||||
Reference in New Issue
Block a user