* fix: duration of voice message in timeline * Revert "Fix clocks rendering at 00:00 when playback had not begun." This reverts commit 68bcfbed3e37e0a8c9529e92a3e17a5bc70bf7ed. * refactor: cleaner clock states check * refactor: cleaner `onPlaybackStateChange` condition * fix: `timeSeconds` is always a number * refactor: allow playing and paused state to update clock state * test: add test * test: add moar test * refactor: use `currentClockState`
88 lines
3.2 KiB
TypeScript
88 lines
3.2 KiB
TypeScript
/*
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Copyright 2025 New Vector Ltd.
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SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only OR LicenseRef-Element-Commercial
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Please see LICENSE files in the repository root for full details.
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*/
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import { type Mocked } from "jest-mock";
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import { type MatrixEvent, type Room } from "matrix-js-sdk/src/matrix";
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import { PlaybackQueue } from "../../../src/audio/PlaybackQueue";
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import { type Playback, PlaybackState } from "../../../src/audio/Playback";
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import { UPDATE_EVENT } from "../../../src/stores/AsyncStore";
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import { MockedPlayback } from "./MockedPlayback";
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describe("PlaybackQueue", () => {
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let playbackQueue: PlaybackQueue;
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let mockRoom: Mocked<Room>;
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beforeEach(() => {
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mockRoom = {
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getMember: jest.fn(),
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} as unknown as Mocked<Room>;
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playbackQueue = new PlaybackQueue(mockRoom);
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});
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it.each([
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[PlaybackState.Playing, true],
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[PlaybackState.Paused, true],
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[PlaybackState.Preparing, false],
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[PlaybackState.Decoding, false],
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[PlaybackState.Stopped, false],
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])("should save (or not) the clock PlayBackState=%s expected=%s", (playbackState, expected) => {
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const mockEvent = {
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getId: jest.fn().mockReturnValue("$foo:bar"),
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} as unknown as Mocked<MatrixEvent>;
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const mockPlayback = new MockedPlayback(playbackState, 0, 0) as unknown as Mocked<Playback>;
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// Enqueue
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playbackQueue.unsortedEnqueue(mockEvent, mockPlayback);
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// Emit our clockInfo of 0, which will playbackQueue to save the state.
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mockPlayback.clockInfo.liveData.update([1]);
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// @ts-ignore
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expect(playbackQueue.clockStates.has(mockEvent.getId()!)).toBe(expected);
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});
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it("does call skipTo on playback if clock advances to 1s", () => {
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const mockEvent = {
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getId: jest.fn().mockReturnValue("$foo:bar"),
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} as unknown as Mocked<MatrixEvent>;
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const mockPlayback = new MockedPlayback(PlaybackState.Playing, 0, 0) as unknown as Mocked<Playback>;
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// Enqueue
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playbackQueue.unsortedEnqueue(mockEvent, mockPlayback);
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// Emit our clockInfo of 0, which will playbackQueue to save the state.
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mockPlayback.clockInfo.liveData.update([1]);
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// Fire an update event to say that we have stopped.
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// Note that Playback really emits an UPDATE_EVENT whenever state changes, the types are lies.
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mockPlayback.emit(UPDATE_EVENT as any, PlaybackState.Stopped);
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expect(mockPlayback.skipTo).toHaveBeenCalledWith(1);
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});
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it("should ignore the nullish clock state when loading", () => {
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const clockStates = new Map([
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["a", 1],
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["b", null],
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["c", 3],
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]);
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localStorage.setItem(
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`mx_voice_message_clocks_${mockRoom.roomId}`,
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JSON.stringify(Array.from(clockStates.entries())),
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);
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playbackQueue = new PlaybackQueue(mockRoom);
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// @ts-ignore
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expect(playbackQueue.clockStates.has("a")).toBe(true);
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// @ts-ignore
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expect(playbackQueue.clockStates.has("b")).toBe(false);
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// @ts-ignore
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expect(playbackQueue.clockStates.has("c")).toBe(true);
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});
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});
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