Files
element-web/src/components/views/beacon/RoomCallBanner.tsx
kegsay e946674df3 Store refactor: use non-global stores in components (#9293)
* Add Stores and StoresContext and use it in MatrixChat and RoomView

Added a new kind of class:
- Add God object `Stores` which will hold refs to all known stores and the `MatrixClient`. This object is NOT a singleton.
- Add `StoresContext` to hold onto a ref of `Stores` for use inside components.

`StoresContext` is created via:
- Create `Stores` in `MatrixChat`, assigning the `MatrixClient` when we have one set. Currently sets the RVS to `RoomViewStore.instance`.
- Wrap `MatrixChat`s `render()` function in a `StoresContext.Provider` so it can be used anywhere.

`StoresContext` is currently only used in `RoomView` via the following changes:
- Remove the HOC, which redundantly set `mxClient` as a prop. We don't need this as `RoomView` was using the client from `this.context`.
- Change the type of context accepted from `MatrixClientContext` to `StoresContext`.
- Modify alllll the places where `this.context` is used to interact with the client and suffix `.client`.
- Modify places where we use `RoomViewStore.instance` and replace them with `this.context.roomViewStore`.

This makes `RoomView` use a non-global instance of RVS.

* Linting

* SDKContext and make client an optional constructor arg

* Move SDKContext to /src/contexts

* Inject all RVS deps

* Linting

* Remove reset calls; deep copy the INITIAL_STATE to avoid test pollution

* DI singletons used in RoomView; DI them in RoomView-test too

* Initial RoomViewStore.instance after all files are imported to avoid cyclical deps

* Lazily init stores to allow for circular dependencies

Rather than stores accepting a list of other stores in their constructors,
which doesn't work when A needs B and B needs A, make new-style stores simply
accept Stores. When a store needs another store, they access it via `Stores`
which then lazily constructs that store if it needs it. This breaks the
circular dependency at constructor time, without needing to introduce
wiring diagrams or any complex DI framework.

* Delete RoomViewStore.instance

Replaced with Stores.instance.roomViewStore

* Linting

* Move OverridableStores to test/TestStores

* Rejig how eager stores get made; don't automatically do it else tests break

* Linting

* Linting and review comments

* Fix new code to use Stores.instance

* s/Stores/SdkContextClass/g

* Update docs

* Remove unused imports

* Update src/stores/RoomViewStore.tsx

Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>

* Remove empty c'tor to make sonar happy

Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
2022-10-19 13:07:03 +01:00

132 lines
4.2 KiB
TypeScript

/*
Copyright 2022 The Matrix.org Foundation C.I.C.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import React, { useCallback } from "react";
import { MatrixEvent, Room } from "matrix-js-sdk/src/matrix";
import { _t } from "../../../languageHandler";
import AccessibleButton, { ButtonEvent } from "../elements/AccessibleButton";
import dispatcher, { defaultDispatcher } from "../../../dispatcher/dispatcher";
import { ViewRoomPayload } from "../../../dispatcher/payloads/ViewRoomPayload";
import { Action } from "../../../dispatcher/actions";
import { Call, ConnectionState, ElementCall } from "../../../models/Call";
import { useCall } from "../../../hooks/useCall";
import { useEventEmitterState } from "../../../hooks/useEventEmitter";
import {
OwnBeaconStore,
OwnBeaconStoreEvent,
} from "../../../stores/OwnBeaconStore";
import { CallDurationFromEvent } from "../voip/CallDuration";
import { SdkContextClass } from "../../../contexts/SDKContext";
interface RoomCallBannerProps {
roomId: Room["roomId"];
call: Call;
}
const RoomCallBannerInner: React.FC<RoomCallBannerProps> = ({
roomId,
call,
}) => {
const callEvent: MatrixEvent | null = (call as ElementCall)?.groupCall;
const connect = useCallback(
(ev: ButtonEvent) => {
ev.preventDefault();
defaultDispatcher.dispatch<ViewRoomPayload>({
action: Action.ViewRoom,
room_id: roomId,
view_call: true,
metricsTrigger: undefined,
});
},
[roomId],
);
const onClick = useCallback(() => {
dispatcher.dispatch<ViewRoomPayload>({
action: Action.ViewRoom,
room_id: roomId,
metricsTrigger: undefined,
event_id: callEvent.getId(),
scroll_into_view: true,
highlighted: true,
});
}, [callEvent, roomId]);
return (
<div
className="mx_RoomCallBanner"
onClick={onClick}
>
<div className="mx_RoomCallBanner_text">
<span className="mx_RoomCallBanner_label">{ _t("Video call") }</span>
<CallDurationFromEvent mxEvent={callEvent} />
</div>
<AccessibleButton
onClick={connect}
kind="primary"
element="button"
disabled={false}
>
{ _t("Join") }
</AccessibleButton>
</div>
);
};
interface Props {
roomId: Room["roomId"];
}
const RoomCallBanner: React.FC<Props> = ({ roomId }) => {
const call = useCall(roomId);
// this section is to check if we have a live location share. If so, we dont show the call banner
const isMonitoringLiveLocation = useEventEmitterState(
OwnBeaconStore.instance,
OwnBeaconStoreEvent.MonitoringLivePosition,
() => OwnBeaconStore.instance.isMonitoringLiveLocation,
);
const liveBeaconIds = useEventEmitterState(
OwnBeaconStore.instance,
OwnBeaconStoreEvent.LivenessChange,
() => OwnBeaconStore.instance.getLiveBeaconIds(roomId),
);
if (isMonitoringLiveLocation && liveBeaconIds.length) {
return null;
}
// Check if the call is already showing. No banner is needed in this case.
if (SdkContextClass.instance.roomViewStore.isViewingCall()) {
return null;
}
// Split into outer/inner to avoid watching various parts if there is no call
if (call) {
// No banner if the call is connected (or connecting/disconnecting)
if (call.connectionState !== ConnectionState.Disconnected) return null;
return <RoomCallBannerInner call={call} roomId={roomId} />;
}
return null;
};
export default RoomCallBanner;