* Add Stores and StoresContext and use it in MatrixChat and RoomView Added a new kind of class: - Add God object `Stores` which will hold refs to all known stores and the `MatrixClient`. This object is NOT a singleton. - Add `StoresContext` to hold onto a ref of `Stores` for use inside components. `StoresContext` is created via: - Create `Stores` in `MatrixChat`, assigning the `MatrixClient` when we have one set. Currently sets the RVS to `RoomViewStore.instance`. - Wrap `MatrixChat`s `render()` function in a `StoresContext.Provider` so it can be used anywhere. `StoresContext` is currently only used in `RoomView` via the following changes: - Remove the HOC, which redundantly set `mxClient` as a prop. We don't need this as `RoomView` was using the client from `this.context`. - Change the type of context accepted from `MatrixClientContext` to `StoresContext`. - Modify alllll the places where `this.context` is used to interact with the client and suffix `.client`. - Modify places where we use `RoomViewStore.instance` and replace them with `this.context.roomViewStore`. This makes `RoomView` use a non-global instance of RVS. * Linting * SDKContext and make client an optional constructor arg * Move SDKContext to /src/contexts * Inject all RVS deps * Linting * Remove reset calls; deep copy the INITIAL_STATE to avoid test pollution * DI singletons used in RoomView; DI them in RoomView-test too * Initial RoomViewStore.instance after all files are imported to avoid cyclical deps * Lazily init stores to allow for circular dependencies Rather than stores accepting a list of other stores in their constructors, which doesn't work when A needs B and B needs A, make new-style stores simply accept Stores. When a store needs another store, they access it via `Stores` which then lazily constructs that store if it needs it. This breaks the circular dependency at constructor time, without needing to introduce wiring diagrams or any complex DI framework. * Delete RoomViewStore.instance Replaced with Stores.instance.roomViewStore * Linting * Move OverridableStores to test/TestStores * Rejig how eager stores get made; don't automatically do it else tests break * Linting * Linting and review comments * Fix new code to use Stores.instance * s/Stores/SdkContextClass/g * Update docs * Remove unused imports * Update src/stores/RoomViewStore.tsx Co-authored-by: Michael Telatynski <7t3chguy@gmail.com> * Remove empty c'tor to make sonar happy Co-authored-by: Michael Telatynski <7t3chguy@gmail.com>
132 lines
4.2 KiB
TypeScript
132 lines
4.2 KiB
TypeScript
/*
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Copyright 2022 The Matrix.org Foundation C.I.C.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import React, { useCallback } from "react";
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import { MatrixEvent, Room } from "matrix-js-sdk/src/matrix";
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import { _t } from "../../../languageHandler";
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import AccessibleButton, { ButtonEvent } from "../elements/AccessibleButton";
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import dispatcher, { defaultDispatcher } from "../../../dispatcher/dispatcher";
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import { ViewRoomPayload } from "../../../dispatcher/payloads/ViewRoomPayload";
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import { Action } from "../../../dispatcher/actions";
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import { Call, ConnectionState, ElementCall } from "../../../models/Call";
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import { useCall } from "../../../hooks/useCall";
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import { useEventEmitterState } from "../../../hooks/useEventEmitter";
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import {
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OwnBeaconStore,
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OwnBeaconStoreEvent,
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} from "../../../stores/OwnBeaconStore";
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import { CallDurationFromEvent } from "../voip/CallDuration";
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import { SdkContextClass } from "../../../contexts/SDKContext";
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interface RoomCallBannerProps {
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roomId: Room["roomId"];
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call: Call;
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}
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const RoomCallBannerInner: React.FC<RoomCallBannerProps> = ({
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roomId,
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call,
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}) => {
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const callEvent: MatrixEvent | null = (call as ElementCall)?.groupCall;
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const connect = useCallback(
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(ev: ButtonEvent) => {
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ev.preventDefault();
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defaultDispatcher.dispatch<ViewRoomPayload>({
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action: Action.ViewRoom,
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room_id: roomId,
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view_call: true,
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metricsTrigger: undefined,
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});
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},
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[roomId],
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);
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const onClick = useCallback(() => {
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dispatcher.dispatch<ViewRoomPayload>({
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action: Action.ViewRoom,
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room_id: roomId,
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metricsTrigger: undefined,
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event_id: callEvent.getId(),
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scroll_into_view: true,
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highlighted: true,
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});
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}, [callEvent, roomId]);
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return (
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<div
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className="mx_RoomCallBanner"
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onClick={onClick}
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>
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<div className="mx_RoomCallBanner_text">
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<span className="mx_RoomCallBanner_label">{ _t("Video call") }</span>
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<CallDurationFromEvent mxEvent={callEvent} />
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</div>
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<AccessibleButton
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onClick={connect}
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kind="primary"
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element="button"
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disabled={false}
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>
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{ _t("Join") }
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</AccessibleButton>
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</div>
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);
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};
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interface Props {
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roomId: Room["roomId"];
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}
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const RoomCallBanner: React.FC<Props> = ({ roomId }) => {
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const call = useCall(roomId);
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// this section is to check if we have a live location share. If so, we dont show the call banner
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const isMonitoringLiveLocation = useEventEmitterState(
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OwnBeaconStore.instance,
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OwnBeaconStoreEvent.MonitoringLivePosition,
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() => OwnBeaconStore.instance.isMonitoringLiveLocation,
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);
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const liveBeaconIds = useEventEmitterState(
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OwnBeaconStore.instance,
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OwnBeaconStoreEvent.LivenessChange,
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() => OwnBeaconStore.instance.getLiveBeaconIds(roomId),
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);
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if (isMonitoringLiveLocation && liveBeaconIds.length) {
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return null;
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}
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// Check if the call is already showing. No banner is needed in this case.
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if (SdkContextClass.instance.roomViewStore.isViewingCall()) {
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return null;
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}
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// Split into outer/inner to avoid watching various parts if there is no call
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if (call) {
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// No banner if the call is connected (or connecting/disconnecting)
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if (call.connectionState !== ConnectionState.Disconnected) return null;
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return <RoomCallBannerInner call={call} roomId={roomId} />;
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}
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return null;
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};
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export default RoomCallBanner;
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