Files
element-web/src/stores/notifications/RoomNotificationState.ts
Florian Duros a6e8d512d0 Room notification state: add clearer methods, documentation and deprecation (#29564)
* feat(notification state): add clearer methods, documentation and deprecation

* test(room notification state): add tests for new attributes

* doc: more explicit documentation for `hasUnreadCount`

* doc: add link to `RoomNotificationState.isMention` in `hasMentions` doc

* refactor: change `isSilent` to `hasAnyNotificationOrActivity`

* refactor: add `invited` to `determineUnreadState` and use it in `NotificationState` & `RoomNotificationState`

* test: update `RoomNotificationState` test to use `invited`

* test: update other tests to add `invited`

* refactor: remove count check in `isNotification`
2025-03-24 16:00:47 +00:00

165 lines
6.3 KiB
TypeScript

/*
Copyright 2024 New Vector Ltd.
Copyright 2020-2023 The Matrix.org Foundation C.I.C.
SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only OR LicenseRef-Element-Commercial
Please see LICENSE files in the repository root for full details.
*/
import { MatrixEventEvent, RoomEvent, ClientEvent } from "matrix-js-sdk/src/matrix";
import { KnownMembership } from "matrix-js-sdk/src/types";
import type { Room, MatrixEvent } from "matrix-js-sdk/src/matrix";
import type { IDestroyable } from "../../utils/IDestroyable";
import { MatrixClientPeg } from "../../MatrixClientPeg";
import { readReceiptChangeIsFor } from "../../utils/read-receipts";
import * as RoomNotifs from "../../RoomNotifs";
import { NotificationState } from "./NotificationState";
import SettingsStore from "../../settings/SettingsStore";
import { MARKED_UNREAD_TYPE_STABLE, MARKED_UNREAD_TYPE_UNSTABLE } from "../../utils/notifications";
import { NotificationLevel } from "./NotificationLevel";
export class RoomNotificationState extends NotificationState implements IDestroyable {
public constructor(
public readonly room: Room,
private includeThreads: boolean,
) {
super();
const cli = this.room.client;
this.room.on(RoomEvent.Receipt, this.handleReadReceipt);
this.room.on(RoomEvent.MyMembership, this.handleMembershipUpdate);
this.room.on(RoomEvent.LocalEchoUpdated, this.handleLocalEchoUpdated);
this.room.on(RoomEvent.Timeline, this.handleRoomEventUpdate);
this.room.on(RoomEvent.Redaction, this.handleRoomEventUpdate);
this.room.on(RoomEvent.AccountData, this.handleRoomAccountDataUpdate);
this.room.on(RoomEvent.UnreadNotifications, this.handleNotificationCountUpdate); // for server-sent counts
cli.on(MatrixEventEvent.Decrypted, this.onEventDecrypted);
cli.on(ClientEvent.AccountData, this.handleAccountDataUpdate);
this.updateNotificationState();
}
public destroy(): void {
super.destroy();
const cli = this.room.client;
this.room.removeListener(RoomEvent.Receipt, this.handleReadReceipt);
this.room.removeListener(RoomEvent.MyMembership, this.handleMembershipUpdate);
this.room.removeListener(RoomEvent.LocalEchoUpdated, this.handleLocalEchoUpdated);
this.room.removeListener(RoomEvent.Timeline, this.handleRoomEventUpdate);
this.room.removeListener(RoomEvent.Redaction, this.handleRoomEventUpdate);
this.room.removeListener(RoomEvent.AccountData, this.handleRoomAccountDataUpdate);
cli.removeListener(MatrixEventEvent.Decrypted, this.onEventDecrypted);
cli.removeListener(ClientEvent.AccountData, this.handleAccountDataUpdate);
}
/**
* True if the notification is a mention.
*/
public get isMention(): boolean {
if (this.invited || this.knocked) return false;
return this.level === NotificationLevel.Highlight;
}
/**
* True if the notification is an unset message.
*/
public get isUnsetMessage(): boolean {
return this.level === NotificationLevel.Unsent;
}
/**
* Activity notifications are the lowest level of notification (except none and muted)
*/
public get isActivityNotification(): boolean {
return this.level === NotificationLevel.Activity;
}
/**
* This is the case for notifications with a level:
* - is a knock
* - greater Activity
* - equal Activity and feature_hidebold is disabled.
*/
public get hasAnyNotificationOrActivity(): boolean {
if (this.knocked) return true;
// If the feature_hidebold is enabled, we don't want to show activity notifications
const hideBold = SettingsStore.getValue("feature_hidebold");
if (!hideBold && this.level === NotificationLevel.Activity) return true;
return this.level >= NotificationLevel.Notification;
}
/**
* True if the notification is a NotificationLevel.Notification.
*/
public get isNotification(): boolean {
return this.level === NotificationLevel.Notification;
}
private handleLocalEchoUpdated = (): void => {
this.updateNotificationState();
};
private handleReadReceipt = (event: MatrixEvent, room: Room): void => {
if (!readReceiptChangeIsFor(event, MatrixClientPeg.safeGet())) return; // not our own - ignore
if (room.roomId !== this.room.roomId) return; // not for us - ignore
this.updateNotificationState();
};
private handleMembershipUpdate = (): void => {
this.updateNotificationState();
};
private handleNotificationCountUpdate = (): void => {
this.updateNotificationState();
};
private onEventDecrypted = (event: MatrixEvent): void => {
if (event.getRoomId() !== this.room.roomId) return; // ignore - not for us or notifications timeline
this.updateNotificationState();
};
private handleRoomEventUpdate = (event: MatrixEvent): void => {
if (event?.getRoomId() !== this.room.roomId) return; // ignore - not for us or notifications timeline
this.updateNotificationState();
};
private handleAccountDataUpdate = (ev: MatrixEvent): void => {
if (ev.getType() === "m.push_rules") {
this.updateNotificationState();
}
};
private handleRoomAccountDataUpdate = (ev: MatrixEvent): void => {
if ([MARKED_UNREAD_TYPE_STABLE, MARKED_UNREAD_TYPE_UNSTABLE].includes(ev.getType())) {
this.updateNotificationState();
}
};
private updateNotificationState(): void {
const snapshot = this.snapshot();
const { level, symbol, count, invited } = RoomNotifs.determineUnreadState(
this.room,
undefined,
this.includeThreads,
);
const muted =
RoomNotifs.getRoomNotifsState(this.room.client, this.room.roomId) === RoomNotifs.RoomNotifState.Mute;
const knocked =
SettingsStore.getValue("feature_ask_to_join") && this.room.getMyMembership() === KnownMembership.Knock;
this._level = level;
this._symbol = symbol;
this._count = count;
this._muted = muted;
this._knocked = knocked;
this._invited = invited;
// finally, publish an update if needed
this.emitIfUpdated(snapshot);
}
}