The js-sdk's placement of the notification change was unreliable and could cause stuck notifications. The new location (piggybacking the Notifier) is a lot more reliable. The tinting has been changed fairly invasively in order to support the changing of the `fill` attribute. What was happening before was the `fill` property would happily get set to the forced color value, but when it came time to reset it it wouldn't be part of the colors array and fail the check, therefore never being changed back. By using a second field we can ensure we are checking the not-forced value where possible, falling back to the potentially forced value if needed. In addition to fixing which color the Tinter was checking against, something noticed during development is that `this.colors` might not always be a set of hex color codes. This is problematic when the attribute we're looking to replace is a rgb color code but we're only looking at `keyHex` - the value won't be reset. It appears as though this happens when people use custom tinting in places as `this.colors` often gets set to the rgb values throughout the file. To fix it, we just check against `keyHex` and `keyRgb`.
313 lines
11 KiB
JavaScript
313 lines
11 KiB
JavaScript
/*
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Copyright 2015, 2016 OpenMarket Ltd
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Copyright 2017 Vector Creations Ltd
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Copyright 2017 New Vector Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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import MatrixClientPeg from './MatrixClientPeg';
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import PlatformPeg from './PlatformPeg';
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import TextForEvent from './TextForEvent';
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import Analytics from './Analytics';
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import Avatar from './Avatar';
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import dis from './dispatcher';
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import sdk from './index';
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import { _t } from './languageHandler';
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import Modal from './Modal';
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import SettingsStore, {SettingLevel} from "./settings/SettingsStore";
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/*
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* Dispatches:
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* {
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* action: "notifier_enabled",
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* value: boolean
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* }
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*/
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const MAX_PENDING_ENCRYPTED = 20;
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const Notifier = {
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notifsByRoom: {},
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// A list of event IDs that we've received but need to wait until
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// they're decrypted until we decide whether to notify for them
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// or not
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pendingEncryptedEventIds: [],
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notificationMessageForEvent: function(ev) {
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return TextForEvent.textForEvent(ev);
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},
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_displayPopupNotification: function(ev, room) {
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const plaf = PlatformPeg.get();
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if (!plaf) {
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return;
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}
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if (!plaf.supportsNotifications() || !plaf.maySendNotifications()) {
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return;
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}
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if (global.document.hasFocus()) {
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return;
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}
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let msg = this.notificationMessageForEvent(ev);
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if (!msg) return;
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let title;
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if (!ev.sender || room.name === ev.sender.name) {
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title = room.name;
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// notificationMessageForEvent includes sender,
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// but we already have the sender here
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if (ev.getContent().body) msg = ev.getContent().body;
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} else if (ev.getType() === 'm.room.member') {
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// context is all in the message here, we don't need
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// to display sender info
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title = room.name;
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} else if (ev.sender) {
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title = ev.sender.name + " (" + room.name + ")";
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// notificationMessageForEvent includes sender,
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// but we've just out sender in the title
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if (ev.getContent().body) msg = ev.getContent().body;
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}
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if (!this.isBodyEnabled()) {
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msg = '';
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}
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const avatarUrl = ev.sender ? Avatar.avatarUrlForMember(ev.sender, 40, 40, 'crop') : null;
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const notif = plaf.displayNotification(title, msg, avatarUrl, room);
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// if displayNotification returns non-null, the platform supports
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// clearing notifications later, so keep track of this.
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if (notif) {
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if (this.notifsByRoom[ev.getRoomId()] === undefined) this.notifsByRoom[ev.getRoomId()] = [];
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this.notifsByRoom[ev.getRoomId()].push(notif);
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}
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},
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_playAudioNotification: function(ev, room) {
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const e = document.getElementById("messageAudio");
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if (e) {
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e.play();
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}
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},
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start: function() {
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this.boundOnEvent = this.onEvent.bind(this);
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this.boundOnSyncStateChange = this.onSyncStateChange.bind(this);
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this.boundOnRoomReceipt = this.onRoomReceipt.bind(this);
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this.boundOnEventDecrypted = this.onEventDecrypted.bind(this);
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MatrixClientPeg.get().on('event', this.boundOnEvent);
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MatrixClientPeg.get().on('Room.receipt', this.boundOnRoomReceipt);
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MatrixClientPeg.get().on('Event.decrypted', this.boundOnEventDecrypted);
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MatrixClientPeg.get().on("sync", this.boundOnSyncStateChange);
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this.toolbarHidden = false;
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this.isSyncing = false;
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},
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stop: function() {
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if (MatrixClientPeg.get() && this.boundOnRoomTimeline) {
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MatrixClientPeg.get().removeListener('Event', this.boundOnEvent);
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MatrixClientPeg.get().removeListener('Room.receipt', this.boundOnRoomReceipt);
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MatrixClientPeg.get().removeListener('Event.decrypted', this.boundOnEventDecrypted);
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MatrixClientPeg.get().removeListener('sync', this.boundOnSyncStateChange);
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}
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this.isSyncing = false;
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},
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supportsDesktopNotifications: function() {
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const plaf = PlatformPeg.get();
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return plaf && plaf.supportsNotifications();
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},
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setEnabled: function(enable, callback) {
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const plaf = PlatformPeg.get();
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if (!plaf) return;
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// Dev note: We don't set the "notificationsEnabled" setting to true here because it is a
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// calculated value. It is determined based upon whether or not the master rule is enabled
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// and other flags. Setting it here would cause a circular reference.
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Analytics.trackEvent('Notifier', 'Set Enabled', enable);
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// make sure that we persist the current setting audio_enabled setting
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// before changing anything
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if (SettingsStore.isLevelSupported(SettingLevel.DEVICE)) {
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SettingsStore.setValue("audioNotificationsEnabled", null, SettingLevel.DEVICE, this.isEnabled());
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}
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if (enable) {
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// Attempt to get permission from user
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plaf.requestNotificationPermission().done((result) => {
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if (result !== 'granted') {
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// The permission request was dismissed or denied
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// TODO: Support alternative branding in messaging
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const description = result === 'denied'
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? _t('Riot does not have permission to send you notifications - please check your browser settings')
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: _t('Riot was not given permission to send notifications - please try again');
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const ErrorDialog = sdk.getComponent('dialogs.ErrorDialog');
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Modal.createTrackedDialog('Unable to enable Notifications', result, ErrorDialog, {
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title: _t('Unable to enable Notifications'),
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description,
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});
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return;
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}
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if (callback) callback();
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dis.dispatch({
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action: "notifier_enabled",
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value: true,
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});
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});
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} else {
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dis.dispatch({
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action: "notifier_enabled",
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value: false,
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});
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}
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// set the notifications_hidden flag, as the user has knowingly interacted
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// with the setting we shouldn't nag them any further
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this.setToolbarHidden(true);
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},
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isEnabled: function() {
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return this.isPossible() && SettingsStore.getValue("notificationsEnabled");
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},
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isPossible: function() {
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const plaf = PlatformPeg.get();
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if (!plaf) return false;
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if (!plaf.supportsNotifications()) return false;
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if (!plaf.maySendNotifications()) return false;
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return true; // possible, but not necessarily enabled
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},
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isBodyEnabled: function() {
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return this.isEnabled() && SettingsStore.getValue("notificationBodyEnabled");
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},
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isAudioEnabled: function() {
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return this.isEnabled() && SettingsStore.getValue("audioNotificationsEnabled");
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},
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setToolbarHidden: function(hidden, persistent = true) {
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this.toolbarHidden = hidden;
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Analytics.trackEvent('Notifier', 'Set Toolbar Hidden', hidden);
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// XXX: why are we dispatching this here?
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// this is nothing to do with notifier_enabled
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dis.dispatch({
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action: "notifier_enabled",
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value: this.isEnabled(),
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});
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// update the info to localStorage for persistent settings
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if (persistent && global.localStorage) {
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global.localStorage.setItem("notifications_hidden", hidden);
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}
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},
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isToolbarHidden: function() {
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// Check localStorage for any such meta data
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if (global.localStorage) {
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return global.localStorage.getItem("notifications_hidden") === "true";
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}
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return this.toolbarHidden;
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},
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onSyncStateChange: function(state) {
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if (state === "SYNCING") {
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this.isSyncing = true;
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} else if (state === "STOPPED" || state === "ERROR") {
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this.isSyncing = false;
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}
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},
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onEvent: function(ev) {
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if (!this.isSyncing) return; // don't alert for any messages initially
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if (ev.sender && ev.sender.userId === MatrixClientPeg.get().credentials.userId) return;
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// If it's an encrypted event and the type is still 'm.room.encrypted',
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// it hasn't yet been decrypted, so wait until it is.
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if (ev.isBeingDecrypted() || ev.isDecryptionFailure()) {
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this.pendingEncryptedEventIds.push(ev.getId());
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// don't let the list fill up indefinitely
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while (this.pendingEncryptedEventIds.length > MAX_PENDING_ENCRYPTED) {
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this.pendingEncryptedEventIds.shift();
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}
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return;
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}
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this._evaluateEvent(ev);
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},
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onEventDecrypted: function(ev) {
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// 'decrypted' means the decryption process has finished: it may have failed,
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// in which case it might decrypt soon if the keys arrive
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if (ev.isDecryptionFailure()) return;
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const idx = this.pendingEncryptedEventIds.indexOf(ev.getId());
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if (idx === -1) return;
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this.pendingEncryptedEventIds.splice(idx, 1);
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this._evaluateEvent(ev);
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},
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onRoomReceipt: function(ev, room) {
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if (room.getUnreadNotificationCount() === 0) {
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// ideally we would clear each notification when it was read,
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// but we have no way, given a read receipt, to know whether
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// the receipt comes before or after an event, so we can't
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// do this. Instead, clear all notifications for a room once
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// there are no notifs left in that room., which is not quite
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// as good but it's something.
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const plaf = PlatformPeg.get();
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if (!plaf) return;
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if (this.notifsByRoom[room.roomId] === undefined) return;
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for (const notif of this.notifsByRoom[room.roomId]) {
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plaf.clearNotification(notif);
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}
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delete this.notifsByRoom[room.roomId];
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}
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},
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_evaluateEvent: function(ev) {
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const room = MatrixClientPeg.get().getRoom(ev.getRoomId());
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const actions = MatrixClientPeg.get().getPushActionsForEvent(ev);
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if (actions && actions.notify) {
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dis.dispatch({
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action: "event_notification",
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event: ev,
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room: room,
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});
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if (this.isEnabled()) {
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this._displayPopupNotification(ev, room);
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}
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if (actions.tweaks.sound && this.isAudioEnabled()) {
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PlatformPeg.get().loudNotification(ev, room);
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this._playAudioNotification(ev, room);
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}
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}
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},
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};
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if (!global.mxNotifier) {
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global.mxNotifier = Notifier;
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}
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module.exports = global.mxNotifier;
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