* Fix local room encryption status always not enabled * refactor: put back the e2e test after merge * fix: look at e2eStatus in composer of local room * doc: add docs to `LocalRoom.isEncryptionEnabled` * test(e2e): check composer doesn't display unencrypted state * test: update existing tests * test(e2e): update existing tests * refactor: move room encryption check in a dedicated function * refactor: make `isEncryptionEnabled` cleaner * test: add tests for `LocalRoom.isEncrypted` * doc: fix `useIsEncrypted` comment --------- Co-authored-by: Florian Duros <florian.duros@ormaz.fr>
77 lines
2.4 KiB
TypeScript
77 lines
2.4 KiB
TypeScript
/*
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Copyright 2024 New Vector Ltd.
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Copyright 2022 The Matrix.org Foundation C.I.C.
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SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only OR LicenseRef-Element-Commercial
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Please see LICENSE files in the repository root for full details.
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*/
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import {
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type MatrixClient,
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Room,
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PendingEventOrdering,
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MatrixEvent,
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Direction,
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EventType,
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} from "matrix-js-sdk/src/matrix";
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import { type Member } from "../utils/direct-messages";
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export const LOCAL_ROOM_ID_PREFIX = "local+";
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export enum LocalRoomState {
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NEW, // new local room; only known to the client
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CREATING, // real room is being created
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CREATED, // real room has been created via API; events applied
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ERROR, // error during room creation
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}
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/**
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* A local room that only exists client side.
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* Its main purpose is to be used for temporary rooms when creating a DM.
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*/
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export class LocalRoom extends Room {
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/** Whether the actual room should be encrypted. */
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public encrypted = false;
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/** If the actual room has been created, this holds its ID. */
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public actualRoomId?: string;
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/** DM chat partner */
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public targets: Member[] = [];
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/** Callbacks that should be invoked after the actual room has been created. */
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public afterCreateCallbacks: ((roomId: string) => void)[] = [];
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public state: LocalRoomState = LocalRoomState.NEW;
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public constructor(roomId: string, client: MatrixClient, myUserId: string) {
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super(roomId, client, myUserId, { pendingEventOrdering: PendingEventOrdering.Detached });
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this.name = this.getDefaultRoomName(myUserId);
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}
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public get isNew(): boolean {
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return this.state === LocalRoomState.NEW;
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}
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public get isCreated(): boolean {
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return this.state === LocalRoomState.CREATED;
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}
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public get isError(): boolean {
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return this.state === LocalRoomState.ERROR;
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}
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/**
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* Check if encryption is enabled in this room.
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* True if the room has any encryption state event
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*/
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public isEncryptionEnabled(): boolean {
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const roomState = this.getLiveTimeline().getState(Direction.Forward);
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if (!roomState) return false;
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const stateEvents = roomState.getStateEvents(EventType.RoomEncryption);
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if (stateEvents.length === 0) return false;
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// if there is an encryption state event, it is encrypted.
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// Regardless of the content/algorithm, we assume it is encrypted.
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return stateEvents[0] instanceof MatrixEvent;
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}
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}
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