* fix: recompute notification when room change in room list item vm * test: add use case when room list change * test(e2e): add screenshot to unread filter test
193 lines
6.6 KiB
TypeScript
193 lines
6.6 KiB
TypeScript
/*
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* Copyright 2025 New Vector Ltd.
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*
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* SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only OR LicenseRef-Element-Commercial
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* Please see LICENSE files in the repository root for full details.
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*/
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import { useCallback, useEffect, useMemo, useState } from "react";
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import { type Room, RoomEvent } from "matrix-js-sdk/src/matrix";
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import dispatcher from "../../../dispatcher/dispatcher";
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import type { ViewRoomPayload } from "../../../dispatcher/payloads/ViewRoomPayload";
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import { Action } from "../../../dispatcher/actions";
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import { hasAccessToNotificationMenu, hasAccessToOptionsMenu } from "./utils";
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import { _t } from "../../../languageHandler";
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import { type RoomNotificationState } from "../../../stores/notifications/RoomNotificationState";
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import { RoomNotificationStateStore } from "../../../stores/notifications/RoomNotificationStateStore";
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import { useMatrixClientContext } from "../../../contexts/MatrixClientContext";
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import { useEventEmitterState, useTypedEventEmitter } from "../../../hooks/useEventEmitter";
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import { DefaultTagID } from "../../../stores/room-list/models";
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import { useCall, useConnectionState, useParticipantCount } from "../../../hooks/useCall";
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import { type ConnectionState } from "../../../models/Call";
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import { NotificationStateEvents } from "../../../stores/notifications/NotificationState";
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export interface RoomListItemViewState {
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/**
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* The name of the room.
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*/
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name: string;
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/**
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* Whether the hover menu should be shown.
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*/
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showHoverMenu: boolean;
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/**
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* Open the room having given roomId.
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*/
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openRoom: () => void;
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/**
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* The a11y label for the room list item.
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*/
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a11yLabel: string;
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/**
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* The notification state of the room.
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*/
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notificationState: RoomNotificationState;
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/**
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* Whether the room should be bolded.
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*/
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isBold: boolean;
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/**
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* Whether the room is a video room
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*/
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isVideoRoom: boolean;
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/**
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* The connection state of the call.
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* `null` if there is no call in the room.
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*/
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callConnectionState: ConnectionState | null;
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/**
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* Whether there are participants in the call.
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*/
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hasParticipantInCall: boolean;
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/**
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* Whether the notification decoration should be shown.
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*/
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showNotificationDecoration: boolean;
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}
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/**
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* View model for the room list item
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* @see {@link RoomListItemViewState} for more information about what this view model returns.
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*/
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export function useRoomListItemViewModel(room: Room): RoomListItemViewState {
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const matrixClient = useMatrixClientContext();
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const roomTags = useEventEmitterState(room, RoomEvent.Tags, () => room.tags);
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const isArchived = Boolean(roomTags[DefaultTagID.Archived]);
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const name = useEventEmitterState(room, RoomEvent.Name, () => room.name);
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const notificationState = useMemo(() => RoomNotificationStateStore.instance.getRoomState(room), [room]);
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const [a11yLabel, setA11yLabel] = useState(getA11yLabel(name, notificationState));
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const [{ isBold, invited, hasVisibleNotification }, setNotificationValues] = useState(
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getNotificationValues(notificationState),
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);
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useEffect(() => {
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setA11yLabel(getA11yLabel(name, notificationState));
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}, [name, notificationState]);
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// Listen to changes in the notification state and update the values
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useTypedEventEmitter(notificationState, NotificationStateEvents.Update, () => {
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setA11yLabel(getA11yLabel(name, notificationState));
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setNotificationValues(getNotificationValues(notificationState));
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});
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// If the notification reference change due to room change, update the values
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useEffect(() => {
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setNotificationValues(getNotificationValues(notificationState));
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}, [notificationState]);
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// We don't want to show the hover menu if
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// - there is an invitation for this room
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// - the user doesn't have access to both notification and more options menus
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const showHoverMenu =
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!invited &&
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(hasAccessToOptionsMenu(room) || hasAccessToNotificationMenu(room, matrixClient.isGuest(), isArchived));
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// Video room
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const isVideoRoom = room.isElementVideoRoom() || room.isCallRoom();
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// EC video call or video room
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const call = useCall(room.roomId);
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const connectionState = useConnectionState(call);
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const hasParticipantInCall = useParticipantCount(call) > 0;
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const callConnectionState = call ? connectionState : null;
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const showNotificationDecoration = hasVisibleNotification || hasParticipantInCall;
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// Actions
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const openRoom = useCallback((): void => {
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dispatcher.dispatch<ViewRoomPayload>({
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action: Action.ViewRoom,
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room_id: room.roomId,
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metricsTrigger: "RoomList",
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});
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}, [room]);
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return {
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name,
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notificationState,
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showHoverMenu,
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openRoom,
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a11yLabel,
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isBold,
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isVideoRoom,
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callConnectionState,
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hasParticipantInCall,
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showNotificationDecoration,
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};
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}
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/**
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* Calculate the values from the notification state
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* @param notificationState
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*/
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function getNotificationValues(notificationState: RoomNotificationState): {
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computeA11yLabel: (name: string) => string;
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isBold: boolean;
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invited: boolean;
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hasVisibleNotification: boolean;
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} {
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const invited = notificationState.invited;
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const computeA11yLabel = (name: string): string => getA11yLabel(name, notificationState);
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const isBold = notificationState.hasAnyNotificationOrActivity;
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const hasVisibleNotification = notificationState.hasAnyNotificationOrActivity || notificationState.muted;
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return {
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computeA11yLabel,
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isBold,
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invited,
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hasVisibleNotification,
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};
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}
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/**
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* Get the a11y label for the room list item
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* @param roomName
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* @param notificationState
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*/
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function getA11yLabel(roomName: string, notificationState: RoomNotificationState): string {
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if (notificationState.isUnsentMessage) {
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return _t("a11y|room_messsage_not_sent", {
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roomName,
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});
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} else if (notificationState.invited) {
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return _t("a11y|room_n_unread_invite", {
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roomName,
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});
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} else if (notificationState.isMention) {
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return _t("a11y|room_n_unread_messages_mentions", {
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roomName,
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count: notificationState.count,
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});
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} else if (notificationState.hasUnreadCount) {
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return _t("a11y|room_n_unread_messages", {
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roomName,
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count: notificationState.count,
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});
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} else {
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return _t("room_list|room|open_room", { roomName });
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}
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}
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