Files
element-web/src/components/views/rooms/RoomPreviewCard.tsx
Michael Telatynski a6e98b0b63 Use strong over b for improved a11y semantics
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
2024-09-13 12:09:41 +01:00

202 lines
7.5 KiB
TypeScript

/*
Copyright 2024 New Vector Ltd.
Copyright 2022 The Matrix.org Foundation C.I.C.
SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only
Please see LICENSE files in the repository root for full details.
*/
import React, { FC, useContext, useState } from "react";
import { Room, JoinRule } from "matrix-js-sdk/src/matrix";
import { KnownMembership } from "matrix-js-sdk/src/types";
import { _t } from "../../../languageHandler";
import defaultDispatcher from "../../../dispatcher/dispatcher";
import { Action } from "../../../dispatcher/actions";
import { UserTab } from "../dialogs/UserTab";
import { EffectiveMembership, getEffectiveMembership } from "../../../utils/membership";
import MatrixClientContext from "../../../contexts/MatrixClientContext";
import { useDispatcher } from "../../../hooks/useDispatcher";
import { useFeatureEnabled } from "../../../hooks/useSettings";
import { useRoomState } from "../../../hooks/useRoomState";
import { useMyRoomMembership } from "../../../hooks/useRoomMembers";
import AccessibleButton from "../elements/AccessibleButton";
import InlineSpinner from "../elements/InlineSpinner";
import RoomName from "../elements/RoomName";
import RoomTopic from "../elements/RoomTopic";
import RoomFacePile from "../elements/RoomFacePile";
import RoomAvatar from "../avatars/RoomAvatar";
import MemberAvatar from "../avatars/MemberAvatar";
import { BetaPill } from "../beta/BetaCard";
import RoomInfoLine from "./RoomInfoLine";
import { useIsVideoRoom } from "../../../utils/video-rooms";
interface IProps {
room: Room;
onJoinButtonClicked: () => void;
onRejectButtonClicked: () => void;
}
// XXX This component is currently only used for spaces and video rooms, though
// surely we should expand its use to all rooms for consistency? This already
// handles the text room case, though we would need to add support for ignoring
// and viewing invite reasons to achieve parity with the default invite screen.
const RoomPreviewCard: FC<IProps> = ({ room, onJoinButtonClicked, onRejectButtonClicked }) => {
const cli = useContext(MatrixClientContext);
const videoRoomsEnabled = useFeatureEnabled("feature_video_rooms");
const isVideoRoom = useIsVideoRoom(room, true);
const myMembership = useMyRoomMembership(room);
useDispatcher(defaultDispatcher, (payload) => {
if (payload.action === Action.JoinRoomError && payload.roomId === room.roomId) {
setBusy(false); // stop the spinner, join failed
}
});
const [busy, setBusy] = useState(false);
const joinRule = useRoomState(room, (state) => state.getJoinRule());
const cannotJoin =
getEffectiveMembership(myMembership) === EffectiveMembership.Leave && joinRule !== JoinRule.Public;
const viewLabs = (): void =>
defaultDispatcher.dispatch({
action: Action.ViewUserSettings,
initialTabId: UserTab.Labs,
});
let inviterSection: JSX.Element | null = null;
let joinButtons: JSX.Element;
if (myMembership === KnownMembership.Join) {
joinButtons = (
<AccessibleButton
kind="danger_outline"
onClick={() => {
defaultDispatcher.dispatch({
action: "leave_room",
room_id: room.roomId,
});
}}
>
{_t("action|leave")}
</AccessibleButton>
);
} else if (myMembership === KnownMembership.Invite) {
const inviteSender = room.getMember(cli.getUserId()!)?.events.member?.getSender();
if (inviteSender) {
const inviter = room.getMember(inviteSender);
inviterSection = (
<div className="mx_RoomPreviewCard_inviter">
<MemberAvatar member={inviter} fallbackUserId={inviteSender} size="32px" />
<div>
<div className="mx_RoomPreviewCard_inviter_name">
{_t(
"room|invites_you_text",
{},
{
inviter: () => <strong>{inviter?.name || inviteSender}</strong>,
},
)}
</div>
{inviter ? <div className="mx_RoomPreviewCard_inviter_mxid">{inviteSender}</div> : null}
</div>
</div>
);
}
joinButtons = (
<>
<AccessibleButton
kind="primary_outline"
onClick={() => {
setBusy(true);
onRejectButtonClicked();
}}
>
{_t("action|reject")}
</AccessibleButton>
<AccessibleButton
kind="primary"
onClick={() => {
setBusy(true);
onJoinButtonClicked();
}}
>
{_t("action|accept")}
</AccessibleButton>
</>
);
} else {
joinButtons = (
<AccessibleButton
kind="primary"
onClick={() => {
onJoinButtonClicked();
if (!cli.isGuest()) {
// user will be shown a modal that won't fire a room join error
setBusy(true);
}
}}
disabled={cannotJoin}
>
{_t("action|join")}
</AccessibleButton>
);
}
if (busy) {
joinButtons = <InlineSpinner />;
}
let avatarRow: JSX.Element;
if (isVideoRoom) {
avatarRow = (
<>
<RoomAvatar room={room} size="50px" viewAvatarOnClick />
<div className="mx_RoomPreviewCard_video" />
<BetaPill onClick={viewLabs} tooltipTitle={_t("labs|video_rooms_beta")} />
</>
);
} else if (room.isSpaceRoom()) {
avatarRow = <RoomAvatar room={room} size="80px" viewAvatarOnClick />;
} else {
avatarRow = <RoomAvatar room={room} size="50px" viewAvatarOnClick />;
}
let notice: string | null = null;
if (cannotJoin) {
notice = _t("room|join_failed_needs_invite", {
roomName: room.name,
});
} else if (isVideoRoom && !videoRoomsEnabled) {
notice =
myMembership === KnownMembership.Join
? _t("room|view_failed_enable_video_rooms")
: _t("room|join_failed_enable_video_rooms");
joinButtons = (
<AccessibleButton kind="primary" onClick={viewLabs}>
{_t("room|show_labs_settings")}
</AccessibleButton>
);
}
return (
<div className="mx_RoomPreviewCard">
{inviterSection}
<div className="mx_RoomPreviewCard_avatar">{avatarRow}</div>
<h1 className="mx_RoomPreviewCard_name">
<RoomName room={room} />
</h1>
<RoomInfoLine room={room} />
<RoomTopic room={room} className="mx_RoomPreviewCard_topic" />
{room.getJoinRule() === "public" && <RoomFacePile room={room} />}
{notice ? <div className="mx_RoomPreviewCard_notice">{notice}</div> : null}
<div className="mx_RoomPreviewCard_joinButtons">{joinButtons}</div>
</div>
);
};
export default RoomPreviewCard;