Files
element-web/src/vector/platform/VectorBasePlatform.js
David Baker 19f1489c92 Run the Desktop app in a sandbox
* Turn off node integration in the electron renderer process
 * Enable the chromium sandbox to put the renderer into its own process
 * Expose just the ipc module with a preload script
 * Introduce a little IPC call wrapper so we can call into the
   renderer process and await on the result.
 * Use this in a bunch of places we previously used direct calls
   to electron modules.
 * Convert other uses of node, eg. use of process to derive the
   platform (just look at the user agent)
 * Strip out the desktopCapturer integration which doesn't appear
   to have ever worked (probably best to just wait until
   getDisplayMedia() is available in chrome at this point:
   https://github.com/vector-im/riot-web/issues/4880).
2018-12-18 17:42:55 +00:00

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// @flow
/*
Copyright 2016 Aviral Dasgupta
Copyright 2016 OpenMarket Ltd
Copyright 2018 New Vector Ltd
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
import BasePlatform from 'matrix-react-sdk/lib/BasePlatform';
import { _t } from 'matrix-react-sdk/lib/languageHandler';
import dis from 'matrix-react-sdk/lib/dispatcher';
import Favico from 'favico.js';
export const updateCheckStatusEnum = {
CHECKING: 'CHECKING',
ERROR: 'ERROR',
NOTAVAILABLE: 'NOTAVAILABLE',
DOWNLOADING: 'DOWNLOADING',
READY: 'READY',
};
/**
* Vector-specific extensions to the BasePlatform template
*/
export default class VectorBasePlatform extends BasePlatform {
constructor() {
super();
// The 'animations' are really low framerate and look terrible.
// Also it re-starts the animation every time you set the badge,
// and we set the state each time, even if the value hasn't changed,
// so we'd need to fix that if enabling the animation.
this.favicon = new Favico({animation: 'none'});
this.showUpdateCheck = false;
this._updateFavicon();
this.startUpdateCheck = this.startUpdateCheck.bind(this);
this.stopUpdateCheck = this.stopUpdateCheck.bind(this);
}
getHumanReadableName(): string {
return 'Vector Base Platform'; // no translation required: only used for analytics
}
_updateFavicon() {
try {
// This needs to be in in a try block as it will throw
// if there are more than 100 badge count changes in
// its internal queue
let bgColor = "#d00";
let notif = this.notificationCount;
if (this.errorDidOccur) {
notif = notif || "×";
bgColor = "#f00";
}
this.favicon.badge(notif, {
bgColor: bgColor,
});
} catch (e) {
console.warn(`Failed to set badge count: ${e.message}`);
}
}
setNotificationCount(count: number) {
if (this.notificationCount === count) return;
super.setNotificationCount(count);
this._updateFavicon();
}
setErrorStatus(errorDidOccur: boolean) {
if (this.errorDidOccur === errorDidOccur) return;
super.setErrorStatus(errorDidOccur);
this._updateFavicon();
}
supportsAutoLaunch() {
return false;
}
// XXX: Surely this should be a setting like any other?
async getAutoLaunchEnabled() {
return false;
}
async setAutoLaunchEnabled(enabled) {
throw new Error("Unimplemented");
}
/**
* Begin update polling, if applicable
*/
startUpdater() {
}
/**
* Whether we can call checkForUpdate on this platform build
*/
async canSelfUpdate(): boolean {
return false;
}
startUpdateCheck() {
this.showUpdateCheck = true;
dis.dispatch({
action: 'check_updates',
value: { status: updateCheckStatusEnum.CHECKING },
});
}
stopUpdateCheck() {
this.showUpdateCheck = false;
dis.dispatch({
action: 'check_updates',
value: false,
});
}
getUpdateCheckStatusEnum() {
return updateCheckStatusEnum;
}
/**
* Update the currently running app to the latest available
* version and replace this instance of the app with the
* new version.
*/
installUpdate() {
}
/**
* Get a sensible default display name for the
* device Vector is running on
*/
getDefaultDeviceDisplayName(): string {
return _t("Unknown device");
}
}