* Make themed widgets reflect the effective theme
So that widgets such as Element Call will show up in the right theme even if the app is set to match the system theme.
* Remove debug log line
* Add commercial licence and update config files
* Update license in headers
* Revert "Update license in headers"
This reverts commit 7ed7949485.
* Update only spdx id
* Remove LicenseRef- from package.json
LicenseRef- no longer allowed in npm v3 package.json
This fixes the warning in the logs and failing build check.
* Harden Settings using mapped types
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Fix issues found during hardening
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Iterate
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Iterate
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Iterate
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Remove oidc native flow stale key
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
---------
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Remove abandoned Voice Broadcasts labs flag
Any existing voice broadcasts will be shown as a series of voice messages which will sequence play as normal
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Remove dead code
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Update snapshots
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
---------
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Let widget driver send error details
* Match new widget API types
* Don't @link across packages
in case web documentation generation disallows it.
* Update matrix-widget-api
* Update matrix-js-sdk
Include matrix-org/matrix-js-sdk#4507 to fix playwright CI
* Refactor feeding of events to widgets
This is a pure refactor with (hopefully) no behavior changes.
* Feed events to widgets as they are decrypted (even if out of order)
The code that feeds events to widgets tries to enforce that only events from the end of the timeline will be passed through. This is to prevent old, irrelevant events from being passed to widgets as the timeline is back-filled. However, since encrypted events need to be decrypted asynchronously, it's not possible to feed them to a widget in a strictly linear order without introducing some kind of blocking or unreliable delivery. This code has been dropping events when they're decrypted out of order, which we consider to be an undesirable behavior.
The solution provided here is that, to reflect the asynchronous nature of decryption, encrypted events that arrive at the end of the timeline will be fed to a widget whenever they finish decrypting, even if this means feeding them out of order. For now we're not aware of any widgets that care about knowing the exact order of events in the timeline, but if such a need reveals itself later, we can explore adding ordering information to this part of the widget API.
* Add braces to if
* Remove boilerplate around dispatcher and settings watchers
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Iterate
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Iterate
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
---------
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
This seems to be causing a lot of weirdness, presumably because there's
another missing thing like in #135, but I don't know what it might be and
it feels like it might take a while to find. Backing these changes out
to fix develop while we sort it out.
Fixes https://github.com/element-hq/element-web/issues/28179
* Refactor stores and their relationship to the MatrixClientPeg
to avoid import cycles and webpack weirdness
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Iterate
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
---------
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Grant Element Call widget caps for "raise hand"
This allows the widget to send and receive event types used by the
"raise hand" feature (element-hq/element-call#2542) without prompting
the user to grant the capabilities to do so.
* Lint
The Widget API spec for delayed events is defined by MSC4157.
Also support "parent" delayed events, which were in a previous version
of MSC4140 and may be reintroduced or be part of a new MSC later.
* Stop using the js-sdk's compare function
The file is supposed to be a js-sdk internal module so we shouldn't
have been using it, and now it uses the native collator, it's completely
trivial. It was also causing Intl.Collator to be accessed at the module
scope which risked it beating the modernizr check.
* add test
* Fix tests
Move the restoreAllMocks to prevent mock leakage and also add
some custom themes to test the ordering of those.
* Move spy to the right place
* Add ANOTHER test
* Add test for integration manager ordering
* Let Element Call widget receive m.room.create
This allows the widget to check the room version without prompting the
user to grant that capability, so the widget can know about
version-specific auth rules (namely MSC3779).
* Test that call widgets get RoomCreate events
* Let Element Call widget set session memberships
Grant Element Call widgets permission to set device-specific session
membership state events.
* Lint
* Test that call widgets can set session membership
* Add comments for each membership type
* Fix widgets not being cleaned up correctly.
Widgets could persist forever because they were still sticky when we end the messaging.
Ending the messaging emits an event to which we connect ui changes that move the widget out of the screen. It does not end up in a pip view however.
So we need to make sure the widget is not persistend anymore when we call `stopMessagingByUid` so that any dom changes that remove the AppTile happen when the widget is not persistend anymore and let it destroy.
This PR also makes the role for `MatrixRTCSessionManager` more strict. We do ONLY use it in `Call.ts` and `CallStore` so that we dont end up in reaces where we updated the ui based on the session manager but not in sync with the call and callstore changes.
Rename activeCalls to connectedCalls. Active call can also be understood as a call where there are active participants but the user itself is not connected. Especially with the `hasActiveCallSession` field of the useRoomCall hook which is tracking active (not necassarly connected sessions)
* rest of the renaming
* fix test to adapt to reduced session manager event usage.
* update widget url when the theme changes
Signed-off-by: Timo K <toger5@hotmail.de>
* quick "make it EC specific" workaround proposal.
Signed-off-by: Timo K <toger5@hotmail.de>
* use `matches`
Signed-off-by: Timo K <toger5@hotmail.de>
* test coverage
Signed-off-by: Timo K <toger5@hotmail.de>
* more test coverage
Signed-off-by: Timo K <toger5@hotmail.de>
* fix jest
Signed-off-by: Timo K <toger5@hotmail.de>
* add tests for theme changes
Signed-off-by: Timo K <toger5@hotmail.de>
* update snapshots
Signed-off-by: Timo K <toger5@hotmail.de>
* test for theme update with non ec widget
Signed-off-by: Timo K <toger5@hotmail.de>
* add dark custom theme widget url
Signed-off-by: Timo K <toger5@hotmail.de>
* trigger conditions for theme cleanup
Signed-off-by: Timo K <toger5@hotmail.de>
* update tests using testId
Signed-off-by: Timo K <toger5@hotmail.de>
* use typed event emitter for theme watcher
Signed-off-by: Timo K <toger5@hotmail.de>
* simplify condition
Signed-off-by: Timo K <toger5@hotmail.de>
---------
Signed-off-by: Timo K <toger5@hotmail.de>
* New room header
- add chat button during call
- close lobby button in lobby
- join button if session exists
- allow to toggle call <-> timeline during call with call button
Compound style for join button in call notify toast.
Signed-off-by: Timo K <toger5@hotmail.de>
* dont show start call, join button in video rooms.
Signed-off-by: Timo K <toger5@hotmail.de>
* Make active call check based on participant count
Not based on available call object
Signed-off-by: Timo K <toger5@hotmail.de>
* fix room header tests
Signed-off-by: Timo K <toger5@hotmail.de>
* fix room header tests
Signed-off-by: Timo K <toger5@hotmail.de>
* remove chat button test for displaying.
Chat button display logic is now part of the RoomHeader.
Signed-off-by: Timo K <toger5@hotmail.de>
* remove duplicate notification Tread icon
Signed-off-by: Timo K <toger5@hotmail.de>
* remove obsolete jest snapshot
Signed-off-by: Timo K <toger5@hotmail.de>
* Update src/components/views/rooms/RoomHeader.tsx
Co-authored-by: Robin <robin@robin.town>
* update isECWidget logic
Signed-off-by: Timo K <toger5@hotmail.de>
* remove dead code
Signed-off-by: Timo K <toger5@hotmail.de>
* refactor call options
Add menu to choose if there are multiple options
Signed-off-by: Timo K <toger5@hotmail.de>
* join ec when clicking join button (dont start jitsi)
Use icon buttons
don't show call icon when join button is visible
Signed-off-by: Timo K <toger5@hotmail.de>
* refactor isViewingCall
Signed-off-by: Timo K <toger5@hotmail.de>
* fix room header tests
Signed-off-by: Timo K <toger5@hotmail.de>
* fix header snapshot
Signed-off-by: Timo K <toger5@hotmail.de>
* sonar proposals
Signed-off-by: Timo K <toger5@hotmail.de>
* fix event shiftKey may be undefined
Signed-off-by: Timo K <toger5@hotmail.de>
* more lobby time before timeout
only await sticky promise on becoming sticky.
Signed-off-by: Timo K <toger5@hotmail.de>
* don't allow starting new calls if there is an ongoing other call.
Signed-off-by: Timo K <toger5@hotmail.de>
* review
Signed-off-by: Timo K <toger5@hotmail.de>
* fix translation typo
Signed-off-by: Timo K <toger5@hotmail.de>
---------
Signed-off-by: Timo K <toger5@hotmail.de>
Co-authored-by: Robin <robin@robin.town>
* Refactor ElementCall to use the widget lobby.
- expose skip lobby
- use the widget.data to build the widget url
Signed-off-by: Timo K <toger5@hotmail.de>
* Use shiftKey click to skip the lobby
Signed-off-by: Timo K <toger5@hotmail.de>
* remove Lobby component
Signed-off-by: Timo K <toger5@hotmail.de>
* update tests + remove EW lobby related tests
Signed-off-by: Timo K <toger5@hotmail.de>
* remove lobby device button tests
Signed-off-by: Timo K <toger5@hotmail.de>
* i18n
Signed-off-by: Timo K <toger5@hotmail.de>
* use voip participant label
Signed-off-by: Timo K <toger5@hotmail.de>
* update tests
Signed-off-by: Timo K <toger5@hotmail.de>
* fix rounded corners in pip
Signed-off-by: Timo K <toger5@hotmail.de>
* allow joining call in legacy room header (without banner)
Signed-off-by: Timo K <toger5@hotmail.de>
* Introduce new connection states for calls.
And use them for integrated lobby.
Signed-off-by: Timo K <toger5@hotmail.de>
* New room header call join
Fix broken top container element call.
Signed-off-by: Timo K <toger5@hotmail.de>
* i18n
Signed-off-by: Timo K <toger5@hotmail.de>
* Fix closing element call in lobby view.
(should destroy call if there the user never managed to connect (not clicked join in lobby)
Signed-off-by: Timo K <toger5@hotmail.de>
* all cases for connection state
Signed-off-by: Timo K <toger5@hotmail.de>
* add correct LiveContentSummary labels
Signed-off-by: Timo K <toger5@hotmail.de>
* Theme widget loading (no rounded corner)
destroy call when switching room while a call is loading.
Signed-off-by: Timo K <toger5@hotmail.de>
* temp
Signed-off-by: Timo K <toger5@hotmail.de>
* usei view room dispatcher instead of emitter
Signed-off-by: Timo K <toger5@hotmail.de>
* tidy up
Signed-off-by: Timo K <toger5@hotmail.de>
* returnToLobby + remove StartCallView
Signed-off-by: Timo K <toger5@hotmail.de>
* comment cleanup
Signed-off-by: Timo K <toger5@hotmail.de>
* disconnect ongoing calls before making widget sticky.
Signed-off-by: Timo K <toger5@hotmail.de>
* linter + jitsi as videoChannel
Signed-off-by: Timo K <toger5@hotmail.de>
* stickyPromise type
Signed-off-by: Timo K <toger5@hotmail.de>
* fix legacy call (jistsi, cisco, bbb) reopen
when clicking call button
Signed-off-by: Timo K <toger5@hotmail.de>
* fix tests and connect resolves
Signed-off-by: Timo K <toger5@hotmail.de>
* fix "waits for messaging when connecting" test
Signed-off-by: Timo K <toger5@hotmail.de>
* Allow to skip awaiting Call session events.
This option is used in tests to spare mocking the
events emitted when EC updates the room state
Signed-off-by: Timo K <toger5@hotmail.de>
* add sticky test
Signed-off-by: Timo K <toger5@hotmail.de>
* add test for looby tile rendering
Signed-off-by: Timo K <toger5@hotmail.de>
* fix flaky test
Signed-off-by: Timo K <toger5@hotmail.de>
* add reconnect after disconnect test (video room)
Signed-off-by: Timo K <toger5@hotmail.de>
* add shift click test to call toast
Signed-off-by: Timo K <toger5@hotmail.de>
* test for allowVoipWithNoMedia in widget url
Signed-off-by: Timo K <toger5@hotmail.de>
* fix e2e tests to search for the right element
Signed-off-by: Timo K <toger5@hotmail.de>
* destroy call after test so next test does not fail
Signed-off-by: Timo K <toger5@hotmail.de>
* new call test (connection failed)
Signed-off-by: Timo K <toger5@hotmail.de>
* reset to real timers
Signed-off-by: Timo K <toger5@hotmail.de>
* dont use skipSessionAwait for tests
Signed-off-by: Timo K <toger5@hotmail.de>
* code quality (sonar)
Signed-off-by: Timo K <toger5@hotmail.de>
* refactor call.disconnect tests (dont use skipSessionAwait)
Signed-off-by: Timo K <toger5@hotmail.de>
* miscellaneous cleanup
Signed-off-by: Timo K <toger5@hotmail.de>
* only send call notify after the call has been joined (not when just opening the lobby)
Signed-off-by: Timo K <toger5@hotmail.de>
* update call notify tests to expect notify on connect.
Not on widget creation.
Signed-off-by: Timo K <toger5@hotmail.de>
* Update playwright/e2e/room/room-header.spec.ts
Co-authored-by: Robin <robin@robin.town>
* Update src/components/views/voip/CallView.tsx
Co-authored-by: Robin <robin@robin.town>
* review
rename connect -> start
isVideoRoom not dependant on feature flags
rename allOtherCallsDisconnected -> disconnectAllOtherCalls
Signed-off-by: Timo K <toger5@hotmail.de>
* check for EC widget
Signed-off-by: Timo K <toger5@hotmail.de>
* dep array
Signed-off-by: Timo K <toger5@hotmail.de>
* rename in spyOn
Signed-off-by: Timo K <toger5@hotmail.de>
---------
Signed-off-by: Timo K <toger5@hotmail.de>
Co-authored-by: Robin <robin@robin.town>
* Switch to importing TypedEventEmitter from main js-sdk export
* Switch to importing js-sdk/matrix in cypress
* Remove duplicated imports
* Fix lint:js-fix to run prettier last otherwise ESLint --fix may cause a mess
* Add lint rule
* Switch to importing models/Room from main js-sdk export
* Switch to importing models/room-state & models/room-member from main js-sdk export
* Fix cypress-axe import
* Fix more imports
* Fix cypress-axe import
* Fix bad merge
* Switch to importing TypedEventEmitter from main js-sdk export
* Switch to importing js-sdk/matrix in cypress
* Remove duplicated imports
* Fix lint:js-fix to run prettier last otherwise ESLint --fix may cause a mess
* Add lint rule
* Switch to importing models/Room from main js-sdk export
* Fix cypress-axe import
* Fix more imports
* Fix cypress-axe import
* Fix duplicated lint rule
* Switch to importing TypedEventEmitter from main js-sdk export
* Switch to importing js-sdk/matrix in cypress
* Remove duplicated imports
* Fix lint:js-fix to run prettier last otherwise ESLint --fix may cause a mess
* Add lint rule
* Fix cypress-axe import
* Fix cypress-axe import