* feat: add props to hide header in `RoomView`
* feat: add props to hide composer in `RoomView`
* feat: pass `RoomViewProps` to room view in `renderRoomView`
* refactor: add doc and use existing types
* test: add tests for new room view props
* Module API experiments
* Move ResizerNotifier into SDKContext
so we don't have to pass it into RoomView
* Add the MultiRoomViewStore
* Make RoomViewStore able to take a roomId prop
* Different interface to add space panel items
A bit less flexible but probably simpler and will help keep things
actually consistent rather than just allowing modules to stick any
JSX into the space panel (which means they also have to worry about
styling if they *do* want it to be consistent).
* Allow space panel items to be updated
and manage which one is selected, allowing module "spaces" to be
considered spaces
* Remove fetchRoomFn from SpaceNotificationStore
which didn't really seem to have any point as it was only called from
one place
* Switch to using module api via .instance
* Fairly awful workaround
to actually break the dependency nightmare
* Add test for multiroomviewstore
* add test
* Make room names deterministic
So the tests don't fail if you add other tests or run them individually
* Add test for builtinsapi
* Update module api
* RVS is not needed as prop anymore
Since it's passed through context
* Add roomId to prop
* Remove RoomViewStore from state
This is now accessed through class field
* Fix test
* No need to pass RVS from LoggedInView
* Add RoomContextType
* Implement new builtins api
* Add tests
* Fix import
* Fix circular dependency issue
* Fix import
* Add more tests
* Improve comment
* room-id is optional
* Update license
* Add implementation for AccountDataApi
* Add implementation for Room
* Add implementation for ClientApi
* Create ClientApi in Api.ts
* Write tests
* Use nullish coalescing assignment
* Implement openRoom in NavigationApi
* Write tests
* Add implementation for StoresApi
* Write tests
* Fix circular dependency
* Add comments in lieu of type
and fix else block
* Change to class field
---------
Co-authored-by: R Midhun Suresh <hi@midhun.dev>
* Pass roomViewStore to the RoomView and add to the RoomContext.
* lint
* lint
* Make constants more DRY
* Make constants more DRY
* Commend non-null assertion on roomViewStore property of the RoomContext
* Update tsdocs.
* Move ResizerNotifier into SDKContext
so we don't have to pass it into RoomView
* Fix test
* Unused import
* Add tests
* Remove a bunch of resizeNotifier props
* Remove more resizeNotifier props
* Add resizenotifier to test
* Add more sdkcontext wrappers in tests
* More sdkcontext wrappers
* Even more sdkcontext wrappers
* Add test to make sonarcloud happy
* Context isn't always there unlike props
* Test actual resizing too
* Remove commented line
* Simple refactor for skipLobby (and remove returnToLobby)
* Tidyup
* Remove unused tests
* Add video room support.
* Add a test for video rooms
* tidy
* Document
* Fix local room encryption status always not enabled
* refactor: put back the e2e test after merge
* fix: look at e2eStatus in composer of local room
* doc: add docs to `LocalRoom.isEncryptionEnabled`
* test(e2e): check composer doesn't display unencrypted state
* test: update existing tests
* test(e2e): update existing tests
* refactor: move room encryption check in a dedicated function
* refactor: make `isEncryptionEnabled` cleaner
* test: add tests for `LocalRoom.isEncrypted`
* doc: fix `useIsEncrypted` comment
---------
Co-authored-by: Florian Duros <florian.duros@ormaz.fr>
* Use nav for new room list and label sections
The old room list had a nav element but it was missed in the new one,
so add it and albel the sections. Also remove the test ID and use
this instead.
* Update snapshots
* Use the function we define above
* Fix up type for `finished` result of Modal
The `finished` promise can be called with an empty array, for example if the
dialog is closed by a background click. This was not correctly represented in
the typing. Fix that, and add some documentation while we're at it.
* Type fixes to onFinished callbacks from Modal
These can all be called with zero arguments, despite what the type annotations
may say, so mark them accordingly.
* Remove uses of Modal `onFinished` property
... because it is confusing.
Instead, use the `finished` promise returned by `createDialog`.
* Modal: remove support for now-unused `onFinished` prop
* StopGapWidgetDriver: use `await` instead of promise chaining
* Fix up unit tests
* Allow jumping to message search from spotlight
replaces the message search hint which referenced the old UX
Fixes#29831
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Update RoomSummaryCard.tsx
* Update actions.ts
* Delete src/hooks/useTransition.ts
* Update RoomSummaryCard.tsx
* Iterate
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* Iterate
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* Iterate
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* Add test
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
---------
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Add report room dialog button/dialog.
* Update copy
* fixup tests / lint
* Fix title in test.
* update snapshot
* Add unit tests for dialog
* lint
* First pass at adding a report room on invite.
* Use a single line input field for reason to avoid bumping the layout.
* Fixups
* Embed reason to make it clear on grouping
* Revert accidental commit
* lint
* Add some playwright tests.
* tweaks
* Make ignored users list more accessible.
* i18n
* Fix sliding sync test.
* Add unit test
* Even more unit tests.
* move test
* Update to match designs.
* remove console statements
* fix css
* tidy up
* improve comments
* fix css
* updates
* Avoid destroying calls until they are hidden from the UI
We often want calls to exist even when no more participants are left in the MatrixRTC session. So, we should avoid destroying calls as long as they're being presented in the UI; this means that the user has an intent to either join the call or continue looking at an error screen, and we shouldn't interrupt that interaction.
The RoomViewStore is now what takes care of creating and destroying calls, rather than the CallView. In general it seems kinda impossible to safely create and destroy model objects from React lifecycle hooks, so moving this responsibility to a store seemed appropriate and resolves existing issues with calls in React strict mode.
* Wait for a close action before closing a call
This creates a distinction between the user hanging up and the widget being ready to close, which is useful for allowing Element Call to show error screens when disconnected from the call, for example.
* Don't expect a 'close' action in video rooms
These use the returnToLobby option and are expected to remain visible when the user leaves the call.
* Don't reload roomview on offline connectivity check
Doesn't look like this was a regression as far as I can see, but
you did have to switch rooms while offline for it to start happening.
There's no use reloading the room until we're online again.
Fixes https://github.com/element-hq/element-web/issues/29072
* Add regression test
* Move it down the file to avoid changing the snapshots
* Fix tiny typo in existing code
* Create a hook that uses the right panel store
So that we track changes to the right panel phases
* Create a context that wraps the previous hook we created
We do this so that we can get by using a single event listener i.e we
only need to call `useCurrentPhase` in the provider as opposed to
calling it in each header icon.
* Create a hook that tells you if a panel is open or not
* Create component that wraps Icon
and adds a class name when the corresponding panel is open
* Style room header icons for when they are toggled
* Style face pile for toggle state
* Fix broken CI
* Give directory a better name
* Update year in license
* Use a stronger type
* Switch to React18 useId
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Enable react-compiler eslint
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Fix an easy one
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Disable in tests
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* Fix usage of useRef as memoization
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Fix mutation of external values in hooks
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Make React compiler happy about some frankly non-issues
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Fix MapMock
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Iterate
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* Iterate
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* Iterate
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* Revert MemberListViewModel.tsx changes and disable linter per line
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Make viewmodel compatible with react-compiler linter
- Remove searchQuery ref/state and instead pass this query to the
loadMember function.
- Now we no longer need a separate search function
---------
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
Co-authored-by: R Midhun Suresh <hi@midhun.dev>
* Switch LegacyCallHandler over to TypedEventEmitter and use emits to notify consumers of protocol support updates
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Add test for dialpad
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
---------
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Add commercial licence and update config files
* Update license in headers
* Revert "Update license in headers"
This reverts commit 7ed7949485.
* Update only spdx id
* Remove LicenseRef- from package.json
LicenseRef- no longer allowed in npm v3 package.json
This fixes the warning in the logs and failing build check.
* Improve performance of RoomContext in RoomHeader
This allows a component to subscribe to only part of the RoomContext so they do not need to re-render on every single change
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Update tests
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Prettier
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Iterate
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* Add comment
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
---------
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Replace `MatrixClient.isRoomEncrypted` by `MatrixClient.CryptoApi.isEncryptionEnabledInRoom` in RoomView
* Add `isRoomEncrypted` to room
* Update e2eStatus and urlPreview when isRoomEncrypted is computed
* Fix e2e test
* Add tests when user verification change
* Reduced abusive timeout in e2e test
This is no longer needed as the right panel always corresponds to the currently viewed room/space only.
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Move state update listeners from constructor to componentDidMount
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* Iterate
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* Iterate
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---------
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Add extra buttons to room summary card
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Remove right panel tabs in favour of X button on each panel
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Update room summary card header to align close button correctly
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Fix typo in pinned messages heading
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* Update snapshots
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* Update tests
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* Iterate
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* Update snapshots
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* Update screenshot
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* Improve coverage
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* Tweak default right panel size to be 320px except for video rooms/maximised widgets at 420px
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* Iterate
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* Update tests
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* Update snapshots
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* Track panel resizing in analytics
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* Fix import cycle
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* Update screenshots
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* Improve coverage
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* Fix tests
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Update snapshot
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Update test/components/structures/MainSplit-test.tsx
Co-authored-by: David Baker <dbkr@users.noreply.github.com>
---------
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
Co-authored-by: David Baker <dbkr@users.noreply.github.com>
Since Element Call has now reached production on Element X, Element Web needs to be able to at least participate in group calls. Starting a group call or creating a video room will still require the labs flags, for now.
Note that Jitsi-based video rooms are also affected by this change. This is not because we intend to delabs them (rather, we intend to get rid of them in favor of Element Call video rooms), but because it's easiest to handle both video room variants consistently.
* Move pinned message hooks to a dedicated file
* Add a banner at the top of a room to display the pinned messages
* Put the pinning banner behind labs pinning labs flag
* Add redacted event support
* Handle UTD in pinning message banner
* Add tests for redaction
* Make all the banner clickable
* Add tests for PinnedMessageBanner.tsx
* Add e2e tests for the pinned message banner
* Review changes
* Add chat button to new room header for video room & maximised widgets
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* Iterate
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* Delint
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* Iterate
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* Update snapshot
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* Update screenshot
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---------
Signed-off-by: Michael Telatynski <7t3chguy@gmail.com>
* Create new method for header button behaviour
With the introduction of tabs, the behaviour of the header buttons is
changed as follows:
- Close any right panel if open
- Open the correct right panel if no panel was open before
The old method (and behaviour) is retained as showOrHidePhase.
* Implement tabs in the right panel
There are three tabs: Info, People and Threads
* Remove unwanted code from RoomSummaryCard
- Remove the menu item for opening the memberlist since that is now
taken of by the tabs.
- Remove the close button
* Remove code for focusing close button from tac item
See https://github.com/matrix-org/matrix-react-sdk/pull/12410
There's no longer a close button to focus so we instead focus the thread
tab. This is done in RightPaneltabs.tsx so we just need to remove this
code.
* Introduce a room info icon to the header
This was previously present in the legacy room header but not in the new
header.
* BaseCard changes
- Adds id, ariaLabelledBy and role props to implement tab accessibility.
- Adds hideHeaderButtons prop to hide header buttons (think back and
close buttons).
- Change confusing header rendering code:
header is not rendered ONLY when no header is passed AND
hideHeaderButtons is true.
* Refactor repeated code into function
Created a new function createSpaceScopeHeader which returns the
component if the room is a space room. Previously this code was
duplicated in every component that uses SpaceScopeHeader component.
* Pass BaseCard attributes and use helper function
Actually using the code from the last two commits
* Add, update and remove tests/screenshots/snapshots
* Fix distance between search bar and tabs
* Update compound
* Update screenshots/snapshots