The bound functions are only set when the Notifier is started, so
if stop() was called without start() having been called, the
listener function would be null which would throw an exception.
The fact that we showed no feedback whilst submitting the captcha
response was causing confusion on slower connections where this
took a nontrivial amount of time.
Takes a new flag from the js-sdk that indicates whether the
request being made is a background request, presenting a spinner
appropriately.
Requires https://github.com/matrix-org/matrix-js-sdk/pull/396
- Alter CSS due to removed mx_RoomDropTarget_avatar. The avatar was removed because it didn't particularly add anything and we needed space for "Drop here to tag as direct chat", which is quite long.
- Use guessAndSetDMRoom as a convenience method for guessing the DM member and setting the state.
- Do evil hacks to make DNDRoomTile do dragging of RoomTiles to and from the People section. Dragging a DM to and from Rooms/Favourites/Low Priority now works as one would expect. This is still not ideal however because edge cases exist where you have more than one tag set and then you drag a DM from "Favourites" to "Rooms" and the tile ends up in "People". This would require setting multiple tags, and breaks the 1-1 mapping between tags and sections even further. Ultimately the UI needs a rework.
- Set the verb for the people section to "tag as direct chat". This requires some CSS modifications to Riot because it's a long bit of text relative to, say, "demote".
- Because it's quite useful to be able to set the DM status of a room with just a boolean, add a convenience function for guessing a DM member and setting the DM flag on that room with the resulting member.
When starting a call, several events are sent and if some devices are unverified, all three will trigger their own UnknownDeviceError. This causes three overlapping, identical UnknownDeviceDialogs.
This change effectively dedupes the dialogs so that only one is shown. This is safe to do because the UDD allows resending of _all_ events that were left unsent.
Fixes https://github.com/vector-im/riot-web/issues/3285