Start Notifications component refactor
Factor some things out of the mega Notifications component, and add a dummy unit test to show willing
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104
src/notifications/VectorPushRulesDefinitions.js
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104
src/notifications/VectorPushRulesDefinitions.js
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/*
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Copyright 2016 OpenMarket Ltd
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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'use strict';
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var NotificationUtils = require('./NotificationUtils');
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var encodeActions = NotificationUtils.encodeActions;
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var decodeActions = NotificationUtils.decodeActions;
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const ACTION_NOTIFY = encodeActions({notify: true});
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const ACTION_NOTIFY_DEFAULT_SOUND = encodeActions({notify: true, sound: "default"});
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const ACTION_NOTIFY_RING_SOUND = encodeActions({notify: true, sound: "ring"});
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const ACTION_HIGHLIGHT_DEFAULT_SOUND = encodeActions({notify: true, sound: "default", highlight: true});
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const ACTION_DONT_NOTIFY = encodeActions({notify: false});
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const ACTION_DISABLED = null;
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/**
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* The descriptions of rules managed by the Vector UI.
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*/
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module.exports = {
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// Messages containing user's display name
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// (skip contains_user_name which is too geeky)
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".m.rule.contains_display_name": {
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kind: "underride",
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description: "Messages containing my name",
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vectorStateToActions: { // The actions for each vector state, or null to disable the rule.
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on: ACTION_NOTIFY,
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loud: ACTION_HIGHLIGHT_DEFAULT_SOUND,
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off: ACTION_DISABLED
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}
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},
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// Messages just sent to the user in a 1:1 room
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".m.rule.room_one_to_one": {
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kind: "underride",
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description: "Messages in one-to-one chats",
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vectorStateToActions: {
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on: ACTION_NOTIFY,
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loud: ACTION_NOTIFY_DEFAULT_SOUND,
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off: ACTION_DONT_NOTIFY
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}
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},
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// Messages just sent to a group chat room
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// 1:1 room messages are catched by the .m.rule.room_one_to_one rule if any defined
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// By opposition, all other room messages are from group chat rooms.
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".m.rule.message": {
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kind: "underride",
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description: "Messages in group chats",
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vectorStateToActions: {
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on: ACTION_NOTIFY,
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loud: ACTION_NOTIFY_DEFAULT_SOUND,
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off: ACTION_DONT_NOTIFY
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}
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},
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// Invitation for the user
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".m.rule.invite_for_me": {
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kind: "underride",
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description: "When I'm invited to a room",
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vectorStateToActions: {
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on: ACTION_NOTIFY,
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loud: ACTION_NOTIFY_DEFAULT_SOUND,
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off: ACTION_DISABLED
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}
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},
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// Incoming call
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".m.rule.call": {
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kind: "underride",
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description: "Call invitation",
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vectorStateToActions: {
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on: ACTION_NOTIFY,
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loud: ACTION_NOTIFY_RING_SOUND,
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off: ACTION_DISABLED
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}
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},
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// Notifications from bots
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".m.rule.suppress_notices": {
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kind: "override",
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description: "Messages sent by bot",
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vectorStateToActions: {
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// .m.rule.suppress_notices is a "negative" rule, we have to invert its enabled value for vector UI
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on: ACTION_DISABLED,
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loud: ACTION_NOTIFY_DEFAULT_SOUND,
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off: ACTION_DONT_NOTIFY,
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}
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}
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};
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