Room List - Store sorted rooms in skip list (#29345)

* Implement a skip list for storing rooms

This data structure stores rooms in a given sorted order and allows for
very fast insertions and deletions.

* Export function to get last timestamp of room

* Write tests for the skip list

* Implement enough of the new store to get a list of rooms

* Make it possible to swap sorting algorithm

* Fix comment

* Don't attach to window object

We don't want the store to be created if the labs flag is off

* Remove the store class

Probably best to include this PR with the minimal vm implmentation
This commit is contained in:
R Midhun Suresh
2025-02-25 18:42:37 +05:30
committed by GitHub
parent 0b624bf645
commit fe353542cb
9 changed files with 544 additions and 1 deletions

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/*
Copyright 2025 New Vector Ltd.
SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only OR LicenseRef-Element-Commercial
Please see LICENSE files in the repository root for full details.
*/
import type { RoomNode } from "./RoomNode";
import { shouldPromote } from "./utils";
/**
* Represents one level of the skip list
*/
export class Level {
public head?: RoomNode;
private current?: RoomNode;
private _size: number = 0;
/**
* The number of elements in this level
*/
public get size(): number {
return this._size;
}
public constructor(public readonly level: number) {}
/**
* Insert node after current
*/
public setNext(node: RoomNode): void {
if (!this.head) this.head = node;
if (!this.current) {
this.current = node;
} else {
node.previous[this.level] = this.current;
this.current.next[this.level] = node;
this.current = node;
}
this._size++;
}
/**
* Iterate through the elements in this level and create
* a new level above this level by probabilistically determining
* whether a given element must be promoted to the new level.
*/
public generateNextLevel(): Level {
const nextLevelSentinel = new Level(this.level + 1);
let current = this.head;
while (current) {
if (shouldPromote()) {
nextLevelSentinel.setNext(current);
}
current = current.next[this.level];
}
return nextLevelSentinel;
}
/**
* Removes a given node from this level.
* Does nothing if the given node is not present in this level.
*/
public removeNode(node: RoomNode): void {
// Let's first see if this node is even in this level
const nodeInThisLevel = this.head === node || node.previous[this.level];
if (!nodeInThisLevel) {
// This node is not in this sentinel level, so nothing to do.
return;
}
const prev = node.previous[this.level];
if (prev) {
const nextNode = node.next[this.level];
prev.next[this.level] = nextNode;
if (nextNode) nextNode.previous[this.level] = prev;
} else {
// This node was the head since it has no back links!
// so update the head.
const next = node.next[this.level];
this.head = next;
if (next) next.previous[this.level] = node.previous[this.level];
}
this._size--;
}
/**
* Put newNode after node in this level. No checks are done to ensure
* that node is actually present in this level.
*/
public insertAfter(node: RoomNode, newNode: RoomNode): void {
const level = this.level;
const nextNode = node.next[level];
if (nextNode) {
newNode.next[level] = nextNode;
nextNode.previous[level] = newNode;
}
node.next[level] = newNode;
newNode.previous[level] = node;
this._size++;
}
/**
* Insert a given node at the head of this level.
*/
public insertAtHead(newNode: RoomNode): void {
const existingNode = this.head;
this.head = newNode;
if (existingNode) {
newNode.next[this.level] = existingNode;
existingNode.previous[this.level] = newNode;
}
this._size++;
}
}

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/*
Copyright 2025 New Vector Ltd.
SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only OR LicenseRef-Element-Commercial
Please see LICENSE files in the repository root for full details.
*/
import type { Room } from "matrix-js-sdk/src/matrix";
/**
* Room skip list stores room nodes.
* These hold the actual room object and provides references to other nodes
* in different levels.
*/
export class RoomNode {
public constructor(public readonly room: Room) {}
/**
* This array holds references to the next node in a given level.
* eg: next[i] gives the next room node from this room node in level i.
*/
public next: RoomNode[] = [];
/**
* This array holds references to the previous node in a given level.
* eg: previous[i] gives the previous room node from this room node in level i.
*/
public previous: RoomNode[] = [];
}

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/*
Copyright 2025 New Vector Ltd.
SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only OR LicenseRef-Element-Commercial
Please see LICENSE files in the repository root for full details.
*/
import type { Room } from "matrix-js-sdk/src/matrix";
import type { Sorter } from "./sorters";
import { RoomNode } from "./RoomNode";
import { shouldPromote } from "./utils";
import { Level } from "./Level";
/**
* Implements a skip list that stores rooms using a given sorting algorithm.
* See See https://en.wikipedia.org/wiki/Skip_list
*/
export class RoomSkipList implements Iterable<Room> {
private levels: Level[] = [new Level(0)];
private roomNodeMap: Map<string, RoomNode> = new Map();
public initialized: boolean = false;
public constructor(private sorter: Sorter) {}
private reset(): void {
this.levels = [new Level(0)];
this.roomNodeMap = new Map();
}
/**
* Seed the list with an initial list of rooms.
*/
public seed(rooms: Room[]): void {
// 1. First sort the rooms and create a base sorted linked list
const sortedRoomNodes = this.sorter.sort(rooms).map((room) => new RoomNode(room));
let currentLevel = this.levels[0];
for (const node of sortedRoomNodes) {
currentLevel.setNext(node);
this.roomNodeMap.set(node.room.roomId, node);
}
// 2. Create the rest of the sub linked lists
do {
this.levels[currentLevel.level] = currentLevel;
currentLevel = currentLevel.generateNextLevel();
} while (currentLevel.size > 1);
this.initialized = true;
}
/**
* Change the sorting algorithm used by the skip list.
* This will reset the list and will rebuild from scratch.
*/
public useNewSorter(sorter: Sorter, rooms: Room[]): void {
this.reset();
this.sorter = sorter;
this.seed(rooms);
}
/**
* Removes a given room from the skip list.
*/
public removeRoom(room: Room): void {
const existingNode = this.roomNodeMap.get(room.roomId);
this.roomNodeMap.delete(room.roomId);
if (existingNode) {
for (const level of this.levels) {
level.removeNode(existingNode);
}
}
}
/**
* Adds a given room to the correct sorted position in the list.
* If the room is already present in the list, it is first removed.
*/
public addRoom(room: Room): void {
/**
* Remove this room from the skip list if necessary.
*/
this.removeRoom(room);
const newNode = new RoomNode(room);
this.roomNodeMap.set(room.roomId, newNode);
/**
* This array tracks where the new node must be inserted in a
* given level.
* The index is the level and the value represents where the
* insertion must happen.
* If the value is null, it simply means that we need to insert
* at the head.
* If the value is a RoomNode, simply insert after this node.
*/
const insertionNodes: (RoomNode | null)[] = [];
/**
* Now we'll do the actual work of finding where to insert this
* node.
*
* We start at the top most level and move downwards ...
*/
for (let j = this.levels.length - 1; j >= 0; --j) {
const level = this.levels[j];
/**
* If the head is undefined, that means this level is empty.
* So mark it as such in insertionNodes and skip over this
* level.
*/
if (!level.head) {
insertionNodes[j] = null;
continue;
}
/**
* So there's actually some nodes in this level ...
* All we need to do is find the node that is smaller or
* equal to the node that we wish to insert.
*/
let current = level.head;
let previous: RoomNode | null = null;
while (current) {
if (this.sorter.comparator(current.room, room) < 0) {
previous = current;
current = current.next[j];
} else break;
}
/**
* previous will now be null if there's no node in this level
* smaller than the node we wish to insert or it will be a
* RoomNode.
* This is exactly what we need to track in insertionNodes!
*/
insertionNodes[j] = previous;
}
/**
* We're done with difficult part, now we just need to do the
* actual node insertion.
*/
for (const [level, node] of insertionNodes.entries()) {
/**
* Whether our new node should be present in a level
* is decided by coin toss.
*/
if (level === 0 || shouldPromote()) {
const levelObj = this.levels[level];
if (node) levelObj.insertAfter(node, newNode);
else levelObj.insertAtHead(newNode);
} else {
break;
}
}
}
public [Symbol.iterator](): SortedRoomIterator {
return new SortedRoomIterator(this.levels[0].head!);
}
/**
* The number of rooms currently in the skip list.
*/
public get size(): number {
return this.levels[0].size;
}
}
class SortedRoomIterator implements Iterator<Room> {
public constructor(private current: RoomNode) {}
public next(): IteratorResult<Room> {
const current = this.current;
if (!current) return { value: undefined, done: true };
this.current = current.next[0];
return {
value: current.room,
};
}
}

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/*
Copyright 2025 New Vector Ltd.
SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only OR LicenseRef-Element-Commercial
Please see LICENSE files in the repository root for full details.
*/
import type { Room } from "matrix-js-sdk/src/matrix";
import type { Sorter } from ".";
export class AlphabeticSorter implements Sorter {
private readonly collator = new Intl.Collator();
public sort(rooms: Room[]): Room[] {
return [...rooms].sort((a, b) => {
return this.comparator(a, b);
});
}
public comparator(roomA: Room, roomB: Room): number {
return this.collator.compare(roomA.name, roomB.name);
}
}

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/*
Copyright 2025 New Vector Ltd.
SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only OR LicenseRef-Element-Commercial
Please see LICENSE files in the repository root for full details.
*/
import type { Room } from "matrix-js-sdk/src/matrix";
import type { Sorter } from ".";
import { getLastTs } from "../../../room-list/algorithms/tag-sorting/RecentAlgorithm";
export class RecencySorter implements Sorter {
public constructor(private myUserId: string) {}
public sort(rooms: Room[]): Room[] {
const tsCache: { [roomId: string]: number } = {};
return [...rooms].sort((a, b) => this.comparator(a, b, tsCache));
}
public comparator(roomA: Room, roomB: Room, cache?: any): number {
const roomALastTs = this.getTs(roomA, cache);
const roomBLastTs = this.getTs(roomB, cache);
return roomBLastTs - roomALastTs;
}
private getTs(room: Room, cache?: { [roomId: string]: number }): number {
const ts = cache?.[room.roomId] ?? getLastTs(room, this.myUserId);
if (cache) {
cache[room.roomId] = ts;
}
return ts;
}
}

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/*
Copyright 2025 New Vector Ltd.
SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only OR LicenseRef-Element-Commercial
Please see LICENSE files in the repository root for full details.
*/
import type { Room } from "matrix-js-sdk/src/matrix";
export interface Sorter {
sort(rooms: Room[]): Room[];
comparator(roomA: Room, roomB: Room): number;
}

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/*
Copyright 2025 New Vector Ltd.
SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only OR LicenseRef-Element-Commercial
Please see LICENSE files in the repository root for full details.
*/
export function shouldPromote(): boolean {
return Math.random() < 0.5;
}

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@@ -62,7 +62,7 @@ export const sortRooms = (rooms: Room[]): Room[] => {
});
};
const getLastTs = (r: Room, userId: string): number => {
export const getLastTs = (r: Room, userId: string): number => {
const mainTimelineLastTs = ((): number => {
// Apparently we can have rooms without timelines, at least under testing
// environments. Just return MAX_INT when this happens.