Room List - Update the room list store on actions from the dispatcher (#29397)

* Update the store on action

* Add more tests

* Add newlines between case blocks

* Make code more readable

- Make if/else more consistent
- Add comment on findAndAddRoom()

* Add more tests

* Remove redundant code

On a timeline action, we return early if payload.room is falsy.
So then why do we need to retry fetching the room?
I think this can be removed but will ask others if there's some
conext I'm missing.

* Fix test

* Remove more redundant code

* Add more tests

* Explain intention in comment

* Emit only once even when adding multiple rooms

* Add missing tsdoc
This commit is contained in:
R Midhun Suresh
2025-03-03 20:38:14 +05:30
committed by GitHub
parent 2da21248bb
commit bf48100d31
2 changed files with 320 additions and 7 deletions

View File

@@ -5,7 +5,10 @@ SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only OR LicenseRef-Element-Com
Please see LICENSE files in the repository root for full details.
*/
import type { EmptyObject, Room } from "matrix-js-sdk/src/matrix";
import { logger } from "matrix-js-sdk/src/logger";
import { EventType } from "matrix-js-sdk/src/matrix";
import type { EmptyObject, Room, RoomState } from "matrix-js-sdk/src/matrix";
import type { MatrixDispatcher } from "../../dispatcher/dispatcher";
import type { ActionPayload } from "../../dispatcher/payloads";
import { AsyncStoreWithClient } from "../AsyncStoreWithClient";
@@ -16,6 +19,8 @@ import { LISTS_UPDATE_EVENT } from "../room-list/RoomListStore";
import { RoomSkipList } from "./skip-list/RoomSkipList";
import { RecencySorter } from "./skip-list/sorters/RecencySorter";
import { AlphabeticSorter } from "./skip-list/sorters/AlphabeticSorter";
import { readReceiptChangeIsFor } from "../../utils/read-receipts";
import { EffectiveMembership, getEffectiveMembership, getEffectiveMembershipTag } from "../../utils/membership";
/**
* This store allows for fast retrieval of the room list in a sorted and filtered manner.
@@ -78,7 +83,100 @@ export class RoomListStoreV3Class extends AsyncStoreWithClient<EmptyObject> {
}
protected async onAction(payload: ActionPayload): Promise<void> {
return;
if (!this.matrixClient || !this.roomSkipList?.initialized) return;
/**
* For the kind of updates that we care about (represented by the cases below),
* we try to find the associated room and simply re-insert it into the
* skiplist. If the position of said room in the sorted list changed, re-inserting
* would put it in the correct place.
*/
switch (payload.action) {
case "MatrixActions.Room.receipt": {
if (readReceiptChangeIsFor(payload.event, this.matrixClient)) {
const room = payload.room;
if (!room) {
logger.warn(`Own read receipt was in unknown room ${room.roomId}`);
return;
}
this.addRoomAndEmit(room);
}
break;
}
case "MatrixActions.Room.tags": {
const room = payload.room;
this.addRoomAndEmit(room);
break;
}
case "MatrixActions.Event.decrypted": {
const roomId = payload.event.getRoomId();
if (!roomId) return;
const room = this.matrixClient.getRoom(roomId);
if (!room) {
logger.warn(`Event ${payload.event.getId()} was decrypted in an unknown room ${roomId}`);
return;
}
this.addRoomAndEmit(room);
break;
}
case "MatrixActions.accountData": {
if (payload.event_type !== EventType.Direct) return;
const dmMap = payload.event.getContent();
let needsEmit = false;
for (const userId of Object.keys(dmMap)) {
const roomIds = dmMap[userId];
for (const roomId of roomIds) {
const room = this.matrixClient.getRoom(roomId);
if (!room) {
logger.warn(`${roomId} was found in DMs but the room is not in the store`);
continue;
}
this.roomSkipList.addRoom(room);
needsEmit = true;
}
}
if (needsEmit) this.emit(LISTS_UPDATE_EVENT);
break;
}
case "MatrixActions.Room.timeline": {
// Ignore non-live events (backfill) and notification timeline set events (without a room)
if (!payload.isLiveEvent || !payload.isLiveUnfilteredRoomTimelineEvent || !payload.room) return;
this.addRoomAndEmit(payload.room);
break;
}
case "MatrixActions.Room.myMembership": {
const oldMembership = getEffectiveMembership(payload.oldMembership);
const newMembership = getEffectiveMembershipTag(payload.room, payload.membership);
if (oldMembership !== EffectiveMembership.Join && newMembership === EffectiveMembership.Join) {
// If we're joining an upgraded room, we'll want to make sure we don't proliferate
// the dead room in the list.
const roomState: RoomState = payload.room.currentState;
const predecessor = roomState.findPredecessor(this.msc3946ProcessDynamicPredecessor);
if (predecessor) {
const prevRoom = this.matrixClient?.getRoom(predecessor.roomId);
if (prevRoom) this.roomSkipList.removeRoom(prevRoom);
else logger.warn(`Unable to find predecessor room with id ${predecessor.roomId}`);
}
}
this.addRoomAndEmit(payload.room);
break;
}
}
}
/**
* Add a room to the skiplist and emit an update.
* @param room The room to add to the skiplist
*/
private addRoomAndEmit(room: Room): void {
if (!this.roomSkipList) throw new Error("roomSkipList hasn't been created yet!");
this.roomSkipList.addRoom(room);
this.emit(LISTS_UPDATE_EVENT);
}
}