Fix duration of voice message in timeline (#30973)
* fix: duration of voice message in timeline * Revert "Fix clocks rendering at 00:00 when playback had not begun." This reverts commit 68bcfbed3e37e0a8c9529e92a3e17a5bc70bf7ed. * refactor: cleaner clock states check * refactor: cleaner `onPlaybackStateChange` condition * fix: `timeSeconds` is always a number * refactor: allow playing and paused state to update clock state * test: add test * test: add moar test * refactor: use `currentClockState`
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@@ -74,7 +74,7 @@ export class PlaybackClock implements IDestroyable {
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// remainder of the division operation, we're assuming that playback is
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// incomplete or stopped, thus giving an accurate position within the active
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// clip segment.
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return (this.context.currentTime - this.clipStart) % this.clipDuration;
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return (this.context.currentTime - this.clipStart) % this.clipDuration || 0;
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}
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public get liveData(): SimpleObservable<number[]> {
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@@ -6,7 +6,7 @@ SPDX-License-Identifier: AGPL-3.0-only OR GPL-3.0-only OR LicenseRef-Element-Com
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Please see LICENSE files in the repository root for full details.
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*/
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import { type MatrixEvent, type Room, EventType } from "matrix-js-sdk/src/matrix";
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import { EventType, type MatrixEvent, type Room } from "matrix-js-sdk/src/matrix";
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import { logger } from "matrix-js-sdk/src/logger";
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import { type Playback, PlaybackState } from "./Playback";
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@@ -76,6 +76,12 @@ export class PlaybackQueue {
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const val = localStorage.getItem(`mx_voice_message_clocks_${this.room.roomId}`);
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if (!!val) {
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this.clockStates = new Map<string, number>(JSON.parse(val));
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// Clean out any null values (from older versions)
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for (const [key, value] of this.clockStates.entries()) {
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if (value == null) {
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this.clockStates.delete(key);
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}
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}
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}
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}
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@@ -90,14 +96,10 @@ export class PlaybackQueue {
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// Remember where the user got to in playback
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const wasLastPlaying = this.currentPlaybackId === mxEvent.getId();
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const currentClockState = this.clockStates.get(mxEvent.getId()!);
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if (newState === PlaybackState.Stopped && currentClockState !== undefined && !wasLastPlaying) {
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if (currentClockState > 0) {
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// skipTo will pause playback, which causes the clock to render the current
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// playback seconds. If the clock state is 0, then we can just ignore
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// skipping entirely.
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// noinspection JSIgnoredPromiseFromCall
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playback.skipTo(currentClockState);
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}
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// noinspection JSIgnoredPromiseFromCall
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playback.skipTo(currentClockState);
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} else if (newState === PlaybackState.Stopped) {
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// Remove the now-useless clock for some space savings
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this.clockStates.delete(mxEvent.getId()!);
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@@ -207,10 +209,8 @@ export class PlaybackQueue {
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}
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private onPlaybackClock(playback: Playback, mxEvent: MatrixEvent, clocks: number[]): void {
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if (playback.currentState === PlaybackState.Decoding) return; // ignore pre-ready values
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if (playback.currentState !== PlaybackState.Playing && playback.currentState !== PlaybackState.Paused) return; // ignore pre-ready values
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if (playback.currentState !== PlaybackState.Stopped) {
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this.clockStates.set(mxEvent.getId()!, clocks[0]); // [0] is the current seek position
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}
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this.clockStates.set(mxEvent.getId()!, clocks[0]); // [0] is the current seek position
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}
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}
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