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Author SHA1 Message Date
nikrozman 5ab13a525a Redesign MCU and PCB mounting 2026-03-24 19:29:40 +01:00
nikrozman 502ea786b0 Better clip-in top mechanism 2026-03-23 19:22:46 +01:00
+147 -387
View File
@@ -1,430 +1,190 @@
""" """
IMU Pointer Enclosure — v6 IMU Pointer Enclosure — v11.7 (Slimmed Corners & Rounded USB-C)
============================
Fixes from v5 (diagnosed from rendered images):
1. BOTTOM HOLE:
v5 built the bottom shell from a full-height box (0→H) then trimmed
at SPLIT_Z. The taper wedge interacted badly with the split cut near
X=0 leaving a hole in the floor. Fix: build bottom outer solid only
to SPLIT_Z height — no trimming step needed, no interaction.
2. TOP SHELL WALLS PROTRUDING BELOW SPLIT:
v5 top_outer started at SPLIT_Z but the cavity inside started at
SPLIT_Z + WALL, leaving WALL=3.5mm of solid wall below the groove —
visually protruding past the bottom shell. Fix: the top shell outer
solid starts at SPLIT_Z. The groove is cut starting exactly at SPLIT_Z
so there is zero protrusion below the split line.
3. BUTTON CAP NOT FLUSH / SITTING PROUD:
Aperture cylinder had arithmetic-derived Z that could miss the top wall
faces after filleting. Fix: aperture runs from Z=SPLIT_Z (well inside
the cavity) all the way to Z=H+2 — brute-force punch, impossible to miss.
4. CAP RIM SITS UNDER OUTER FACE (not above it):
Cap is placed so shaft top = H (flush). Rim hangs BELOW the top face
inside the cavity — correct retention geometry. The cap shaft top is
exactly flush with H. No part of the cap protrudes above H.
Split joint design:
- Bottom shell has a TONGUE that projects UP from SPLIT_Z.
The tongue is a thin rectangular frame (inner perimeter of the walls).
- Top shell has a matching GROOVE cut into the inside of its lower edge,
starting exactly at SPLIT_Z (the bottom face of the top shell).
- Two flex notches cut through the tongue on the long sides allow snap fit.
""" """
import FreeCAD as App import FreeCAD as App
import FreeCADGui as Gui import FreeCADGui as Gui
import Part import Part
import math
from FreeCAD import Base from FreeCAD import Base
doc = App.newDocument("pointer_v7") doc = App.newDocument("pointer_v11_7")
# ───────────────────────────────────────────────────────────────────────────── # ─── DIMENSIONS ───────────────────────────────────────────────────────────────
# DIMENSIONS L, W, H = 115.0, 36.0, 22.0
# ───────────────────────────────────────────────────────────────────────────── WALL = 3.5
L = 115.0 # length (X): front=0, back=L CR, CR_I = 8.0, 4.5
W = 36.0 # width (Y) TOL = 0.25
H = 22.0 # height (Z): bottom=0, top=H EDGE_FILLET = 3.0
WALL = 4.5 # wall thickness (+1 mm vs v6 — closes taper floor gap)
CR = 5.0 # corner fillet radius (vertical edges)
TOL = 0.25 # fit tolerance
# Taper: front of bottom shell is TAPER_RISE mm shorter than back. USBC_W, USBC_H, USBC_Z = 12.0, 7.0, 5.0
# Applied only to the BOTTOM shell (it's where the ergonomic taper lives). SPLIT_Z = USBC_Z + USBC_H + 2.5
TAPER_RISE = 0.0 # no taper — removed per user request
TAPER_LEN = 100.0 # unused but kept to avoid NameError
# Split plane # MICRO-DETENT Snap Logic
USBC_W = 11.0 TONGUE_H, TONGUE_T = 2.5, 2.0
USBC_H = 7.0 GROOVE_H, GROOVE_T = TONGUE_H + TOL, TONGUE_T + TOL
USBC_Z = 5.0 RIDGE_W = 12.0
SPLIT_Z = USBC_Z + USBC_H + 2.5 # = 14.5 mm RIDGE_H = 1.2
RIDGE_PROUD = 1.0 # Snap ridge protrusion
RIDGE_Z_OFF = (TONGUE_H - RIDGE_H) / 2.0
# Tongue/groove clip joint # ─── IMU BOARD (+1mm Spacing & Slim Corners) ──────────────────────────────────
TONGUE_H = 2.5 # how far tongue projects above SPLIT_Z PCB_T, BRD_L, BRD_W = 3.0, 22.6, 19.6
TONGUE_T = 1.2 # tongue wall thickness BRD_X, BRD_Y = WALL, (W - BRD_W) / 2.0
GROOVE_H = TONGUE_H + TOL PLATFORM_H, MIC_EXTRA = 1.5, 2.0
GROOVE_T = TONGUE_T + TOL MIC_PCB_T = 2.5 # Thicker PCB section (MEMS mic), rounded up from 2.2
BUMP_PROUD = 0.3 # Press-fit nub protrusion into board cavity
# Flex notch through tongue (for snap release) BUMP_R = 0.6 # Nub radius (half-sphere)
NOTCH_W = 8.0
NOTCH_H = TONGUE_H + 0.5
# ─────────────────────────────────────────────────────────────────────────────
# IMU BOARD
# ─────────────────────────────────────────────────────────────────────────────
PCB_T = 1.0
BRD_L = 21.0
BRD_W = 17.5
BRD_X = WALL
BRD_Y = (W - BRD_W) / 2.0
PLATFORM_H = 0.5
BRD_Z = WALL + PLATFORM_H BRD_Z = WALL + PLATFORM_H
ARM_LEN = 5.0
ARM_THICK = 1.6
ARM_H = BRD_Z + PCB_T + 0.8
CLIP_TOL = 0.35
# ───────────────────────────────────────────────────────────────────────────── # ─── BUTTON & BATTERY ─────────────────────────────────────────────────────────
# BATTERY BAY BAT_L, BAT_W, BAT_H = 50.0, 12.0, 12.0
# ───────────────────────────────────────────────────────────────────────────── BAT_X, BAT_Y = BRD_X + BRD_L + 8.0 + 5.0, (W - BAT_W) / 2.0
BAT_L = 50.0
BAT_W = 12.0
BAT_H = 12.0
BAT_X = BRD_X + BRD_L + 8.0
BAT_Y = (W - BAT_W) / 2.0
BAT_CLIP_Y = 8.0 BAT_CLIP_Y = 8.0
BTN_X, BTN_CY, BTN_HOLE_R = 28.0, W / 2.0, 10.0
CAP_SHAFT_R, CAP_SHAFT_H = 9.6, WALL
CAP_RIM_R, CAP_RIM_H = 12.0, 1.5
NUBBIN_R, NUBBIN_H = 4.2, 1.0
BTN_DOME_R, BTN_DOME_SAG = 14.0, 0.6
# ───────────────────────────────────────────────────────────────────────────── PCB_BOT_Z = SPLIT_Z + 1.5
# BUTTON POST_H = BRD_Z + PCB_T + MIC_EXTRA + 3.0 - 4.0 # Lowered 4mm for button PCB + button thickness
# ───────────────────────────────────────────────────────────────────────────── POST_OFFS_X, POST_OFFS_Y = 4.0, 11.0
BTN_X = 28.0 LH_R, LH_X, LH_Y_OFFS = 1.5, L - WALL - 3.0, 4.0
BTN_CY = W / 2.0 BPCB_L, BPCB_W = 16.0, 16.0
BTN_HOLE_R = 8.0
CAP_SHAFT_R = BTN_HOLE_R - 0.4 # 0.4 mm radial clearance in hole
CAP_SHAFT_H = WALL # shaft fills top wall → top face flush
CAP_RIM_R = BTN_HOLE_R + 2.0 # 2 mm wider than hole → retention
CAP_RIM_H = 1.5
NUBBIN_R = 1.8
NUBBIN_H = 2.0
# Switch geometry (adjust to match your Omron) # ─── HELPERS ──────────────────────────────────────────────────────────────────
SWITCH_BODY_H = 5.0
STEM_H = 2.5
GAP = 0.5
# PCB position derived top-down def box(lx, ly, lz, ox=0, oy=0, oz=0):
PCB_TOP_Z = H - WALL - CAP_RIM_H - NUBBIN_H - GAP - SWITCH_BODY_H - STEM_H
PCB_BOT_Z = PCB_TOP_Z - PCB_T
# Clamp: must be inside the top shell cavity
floor_top_shell = SPLIT_Z + WALL
if PCB_BOT_Z < floor_top_shell + 0.5:
PCB_BOT_Z = floor_top_shell + 0.5
PCB_TOP_Z = PCB_BOT_Z + PCB_T
POST_H = PCB_BOT_Z - floor_top_shell
POST_OD = 4.0; POST_R = POST_OD / 2.0
POST_ID = 1.9; POST_IR = POST_ID / 2.0
POST_SEP = 3.0
BPCB_L = 16.0
BPCB_W = 16.0
SHELF_WALL = 2.0
# ─────────────────────────────────────────────────────────────────────────────
# HELPERS
# ─────────────────────────────────────────────────────────────────────────────
def box(lx, ly, lz, ox=0.0, oy=0.0, oz=0.0):
return Part.makeBox(lx, ly, lz, Base.Vector(ox, oy, oz)) return Part.makeBox(lx, ly, lz, Base.Vector(ox, oy, oz))
def cyl(r, h, cx=0.0, cy=0.0, cz=0.0): def rbox(lx, ly, lz, ox=0, oy=0, oz=0, r=CR):
b = box(lx, ly, lz, ox, oy, oz)
try:
edges = [e for e in b.Edges if abs(e.Vertexes[0].X - e.Vertexes[1].X) < 1e-3 and abs(e.Vertexes[0].Y - e.Vertexes[1].Y) < 1e-3]
return b.makeFillet(r, edges) if edges else b
except: return b
def cyl(r, h, cx=0, cy=0, cz=0):
return Part.makeCylinder(r, h, Base.Vector(cx, cy, cz)) return Part.makeCylinder(r, h, Base.Vector(cx, cy, cz))
def rounded_slot(depth, sw, sh, ox, oy, oz): def fillet_horiz(solid, r, z_test):
"""Stadium slot extruded in +X."""
r = min(sh / 2.0, sw / 2.0)
cy = oy + sw / 2.0
cz = oz + sh / 2.0
hw = max(sw / 2.0 - r, 0.0)
if hw < 1e-6:
circ = Part.makeCircle(r, Base.Vector(ox, cy, cz), Base.Vector(1, 0, 0))
return Part.Face(Part.Wire(circ)).extrude(Base.Vector(depth, 0, 0))
l_s = Base.Vector(ox, cy - hw, cz - r)
l_m = Base.Vector(ox, cy - hw - r, cz)
l_e = Base.Vector(ox, cy - hw, cz + r)
r_s = Base.Vector(ox, cy + hw, cz + r)
r_m = Base.Vector(ox, cy + hw + r, cz)
r_e = Base.Vector(ox, cy + hw, cz - r)
wire = Part.Wire([Part.Arc(l_s, l_m, l_e).toShape(),
Part.makeLine(l_e, r_s),
Part.Arc(r_s, r_m, r_e).toShape(),
Part.makeLine(r_e, l_s)])
return Part.Face(wire).extrude(Base.Vector(depth, 0, 0))
def fillet_vert(solid, r, min_len=4.0):
"""Fillet edges that are primarily vertical (parallel to Z)."""
try: try:
edges = [e for e in solid.Edges edges = [e for e in solid.Edges if abs(e.Vertexes[0].Z - e.Vertexes[1].Z) < 0.2 and abs((e.Vertexes[0].Z + e.Vertexes[1].Z)/2 - z_test) < 1.5]
if len(e.Vertexes) == 2 return solid.makeFillet(r, edges) if edges else solid
and abs(e.Vertexes[0].X - e.Vertexes[1].X) < 1e-3 except: return solid
and abs(e.Vertexes[0].Y - e.Vertexes[1].Y) < 1e-3
and e.Length >= min_len]
if edges:
return solid.makeFillet(r, edges)
except Exception as e:
print(f" fillet_vert skipped: {e}")
return solid
def make_clip(cx, cy, ix, iy): def make_slim_corner(cx, cy, ix, iy):
plat_w = ARM_THICK + CLIP_TOL pw = 0.8 # Much slimmer wall thickness (was 1.5/1.6)
plat_x = cx if ix > 0 else cx - plat_w sl = 4.0 # Slightly shorter side length
plat_y = cy if iy > 0 else cy - plat_w h = PLATFORM_H + PCB_T + 0.5
plat = box(plat_w, plat_w, PLATFORM_H + PCB_T, plat_x, plat_y, WALL)
ax_ox = cx if ix > 0 else cx - ARM_LEN x0, y0 = (cx if ix>0 else cx-sl), (cy if iy>0 else cy-pw)
ax_oy = cy - ARM_THICK - CLIP_TOL if iy > 0 else cy + CLIP_TOL w1 = box(sl, pw, h, x0, y0, WALL)
arm_x = box(ARM_LEN, ARM_THICK, ARM_H, ax_ox, ax_oy, WALL)
ay_oy = cy if iy > 0 else cy - ARM_LEN x1, y1 = (cx if ix>0 else cx-pw), (cy if iy>0 else cy-sl)
ay_ox = cx - ARM_THICK - CLIP_TOL if ix > 0 else cx + CLIP_TOL w2 = box(pw, sl, h, x1, y1, WALL)
arm_y = box(ARM_THICK, ARM_LEN, ARM_H, ay_ox, ay_oy, WALL)
cb_w = ARM_THICK + CLIP_TOL px, py = (cx if ix>0 else cx-sl), (cy if iy>0 else cy-sl)
cb_ox = cx - cb_w if ix > 0 else cx plat = box(sl, sl, PLATFORM_H, px, py, WALL)
cb_oy = cy - cb_w if iy > 0 else cy
cb = box(cb_w, cb_w, ARM_H, cb_ox, cb_oy, WALL) return plat.fuse(w1).fuse(w2)
return plat.fuse(arm_x.fuse(arm_y).fuse(cb))
# ═════════════════════════════════════════════════════════════════════════════ # ═════════════════════════════════════════════════════════════════════════════
# BOTTOM SHELL (Z = 0 → SPLIT_Z, open on top) # CONSTRUCTION
# ═════════════════════════════════════════════════════════════════════════════ # ═════════════════════════════════════════════════════════════════════════════
# 1. Outer solid — built ONLY to SPLIT_Z height # BOTTOM SHELL
bot_outer = box(L, W, SPLIT_Z) bot_shell = fillet_horiz(rbox(L, W, SPLIT_Z + TONGUE_H), EDGE_FILLET, 0.0)
bot_outer = fillet_vert(bot_outer, CR, min_len=SPLIT_Z * 0.4) bot_shell = bot_shell.cut(rbox(L-WALL*2, W-WALL*2, SPLIT_Z, WALL, WALL, WALL, r=CR_I))
bot_shell = bot_shell.cut(rbox(L-TONGUE_T*2, W-TONGUE_T*2, TONGUE_H+2, TONGUE_T, TONGUE_T, SPLIT_Z, r=CR-TONGUE_T))
# Fillet the long horizontal edges the user holds. # Internal Fusions (Using Slim L-bracket style for MCU)
# These are the 4 edges running in X at Z≈0 and Z≈SPLIT_Z, on both long sides. for cx, cy, ix, iy in [(BRD_X, BRD_Y, 1, 1), (BRD_X+BRD_L, BRD_Y, -1, 1), (BRD_X, BRD_Y+BRD_W, 1, -1), (BRD_X+BRD_L, BRD_Y+BRD_W, -1, -1)]:
# Same fillet applied to equivalent edges on the top shell later. bot_shell = bot_shell.fuse(make_slim_corner(cx, cy, ix, iy))
EDGE_FILLET = 2.5 # mm — soft and comfortable, visible but not decorative
try: # Press-fit nubs — half-sphere on each L-bracket's inner Y-facing wall (w1)
h_edges = [] bump_z = BRD_Z + 1.0 + BUMP_R # Bottom of nub sits 1mm above platform
for e in bot_outer.Edges: pw = 0.8; sl = 4.0 # Must match make_slim_corner
if len(e.Vertexes) != 2: for cx, cy, ix, iy in [(BRD_X, BRD_Y, 1, 1), (BRD_X+BRD_L, BRD_Y, -1, 1),
continue (BRD_X, BRD_Y+BRD_W, 1, -1), (BRD_X+BRD_L, BRD_Y+BRD_W, -1, -1)]:
v0, v1 = e.Vertexes[0], e.Vertexes[1] # w1 wall centre X: midpoint of the sl-long wall extending from corner
dx = abs(v0.X - v1.X) mid_x = cx + ix * sl / 2.0
dz = abs(v0.Z - v1.Z) # w1 inner face Y: the face that looks toward the board centre
dy = abs(v0.Y - v1.Y) face_y = cy if iy > 0 else cy - pw # wall origin Y
# Long edge in X, horizontal, on a long side face — inner_y = face_y + pw if iy > 0 else face_y # the side facing inward
# but ONLY at Z≈0 (bottom face). Exclude Z≈SPLIT_Z (the join edge). # iy>0 → bump faces +Y (inward), iy<0 → bump faces -Y (inward)
z_mid = (v0.Z + v1.Z) / 2.0 # Actually: iy>0 means corner is at low-Y side, wall inner face = face_y+pw, bump goes +Y
if dx > L * 0.5 and dz < 0.5 and dy < 0.5 and z_mid < 1.0: # iy<0 means corner is at high-Y side, wall inner face = face_y, bump goes -Y
h_edges.append(e) sph = Part.makeSphere(BUMP_R, Base.Vector(mid_x, inner_y, bump_z))
if h_edges: cs = BUMP_R + 0.5
bot_outer = bot_outer.makeFillet(EDGE_FILLET, h_edges) # Clip: keep only the half protruding inward (toward board centre)
print(f"Bottom shell: filleted {len(h_edges)} horizontal edge(s) R={EDGE_FILLET}") if iy > 0:
clip = box(cs*2, cs, cs*2, mid_x - cs, inner_y, bump_z - cs)
else: else:
print("Bottom shell: no horizontal edges found — skipped") clip = box(cs*2, cs, cs*2, mid_x - cs, inner_y - cs, bump_z - cs)
except Exception as exc: half_sph = sph.common(clip)
print(f"Bottom shell horizontal fillet skipped: {exc}") bot_shell = bot_shell.fuse(half_sph)
# No taper wedge — removed per user request POST_R = 1.75
POST_TAPER_EXTRA = 0.3 # Extra radius at base
POST_TAPER_H = 6.0 # Height over which the taper blends to nominal radius
for px, py in [(BTN_X+ox, BTN_CY+oy) for ox in [-POST_OFFS_X, POST_OFFS_X] for oy in [-POST_OFFS_Y, POST_OFFS_Y]]:
post = cyl(POST_R, POST_H, px, py, WALL)
# Tapered cone base: wider at bottom, blends to post radius at POST_TAPER_H
taper = Part.makeCone(POST_R + POST_TAPER_EXTRA, POST_R, POST_TAPER_H,
Base.Vector(px, py, WALL))
post = post.fuse(taper)
post = post.cut(cyl(0.5, POST_H + 1, px, py, WALL))
bot_shell = bot_shell.fuse(post)
# 3. Inner cavity — floor at WALL, ceiling at SPLIT_Z (open top, no ceiling) # Rounded USB-C Cut (Pill Shape)
bot_cav_lx = L - WALL * 2 usbc_r = USBC_H / 2.0
bot_cav_ly = W - WALL * 2 usbc_box = box(WALL*4, USBC_W - 2*usbc_r, USBC_H, -1, W/2 - USBC_W/2 + usbc_r, USBC_Z)
bot_cav_lz = SPLIT_Z - WALL # floor(WALL) → SPLIT_Z usbc_cyl1 = Part.makeCylinder(usbc_r, WALL*4, Base.Vector(-1, W/2 - USBC_W/2 + usbc_r, USBC_Z + usbc_r), Base.Vector(1, 0, 0))
bot_inner = box(bot_cav_lx, bot_cav_ly, bot_cav_lz, WALL, WALL, WALL) usbc_cyl2 = Part.makeCylinder(usbc_r, WALL*4, Base.Vector(-1, W/2 + USBC_W/2 - usbc_r, USBC_Z + usbc_r), Base.Vector(1, 0, 0))
bot_shell = bot_outer.cut(bot_inner) usbc_rounded = usbc_box.fuse(usbc_cyl1).fuse(usbc_cyl2)
bot_shell = bot_shell.cut(usbc_rounded)
# 4. Tongue (projects UP from SPLIT_Z, inner perimeter frame) # Battery bay + retaining tabs
# Outer edge of tongue = inner face of outer wall = WALL from outside
# Inner edge of tongue = WALL + TONGUE_T from outside
t_slab = box(bot_cav_lx, bot_cav_ly, TONGUE_H,
WALL, WALL, SPLIT_Z)
t_cut = box(bot_cav_lx - TONGUE_T*2, bot_cav_ly - TONGUE_T*2, TONGUE_H + 1,
WALL + TONGUE_T, WALL + TONGUE_T, SPLIT_Z - 0.5)
tongue = t_slab.cut(t_cut)
# Flex notches on the two long sides (parallel to X)
nx0 = L / 2.0 - NOTCH_W / 2.0
for ny_start in [WALL, W - WALL - TONGUE_T]:
tongue = tongue.cut(
box(NOTCH_W, TONGUE_T + 0.5, NOTCH_H,
nx0, ny_start - 0.1, SPLIT_Z - 0.1))
bot_shell = bot_shell.fuse(tongue)
# 5. IMU clips
for cx, cy, ix, iy in [
(BRD_X, BRD_Y, +1, +1),
(BRD_X + BRD_L, BRD_Y, -1, +1),
(BRD_X, BRD_Y + BRD_W, +1, -1),
(BRD_X + BRD_L, BRD_Y + BRD_W, -1, -1),
]:
bot_shell = bot_shell.fuse(make_clip(cx, cy, ix, iy))
# 6. USB-C slot — starts at X = -WALL*3 so it punches through the rounded
# front face cleanly regardless of fillet radius
bot_shell = bot_shell.cut(
rounded_slot(WALL * 6, USBC_W, USBC_H,
-WALL * 3,
W / 2.0 - USBC_W / 2.0,
USBC_Z))
# 7. Battery bay
bot_shell = bot_shell.cut(box(BAT_L, BAT_W, 3.0, BAT_X, BAT_Y, WALL)) bot_shell = bot_shell.cut(box(BAT_L, BAT_W, 3.0, BAT_X, BAT_Y, WALL))
cy0 = BAT_Y + BAT_W / 2.0 - BAT_CLIP_Y / 2.0 bat_clip_cy = BAT_Y + BAT_W / 2.0 - BAT_CLIP_Y / 2.0
bot_shell = bot_shell.fuse(box(2.0, BAT_CLIP_Y, BAT_H * 0.55, BAT_X - 2.0, cy0, WALL)) bot_shell = bot_shell.fuse(box(2.0, BAT_CLIP_Y, BAT_H * 0.55, BAT_X - 2.0, bat_clip_cy, WALL))
bot_shell = bot_shell.fuse(box(2.0, BAT_CLIP_Y, BAT_H * 0.55, BAT_X + BAT_L, cy0, WALL)) bot_shell = bot_shell.fuse(box(2.0, BAT_CLIP_Y, BAT_H * 0.55, BAT_X + BAT_L, bat_clip_cy, WALL))
# ═════════════════════════════════════════════════════════════════════════════ # MICRO-DETENT RIDGES: Buried deep, barely protruding
# TOP SHELL (Z = SPLIT_Z → H, open on bottom, closed ceiling at H) rx0, rz0 = L/2 - RIDGE_W/2, SPLIT_Z + RIDGE_Z_OFF
# ═════════════════════════════════════════════════════════════════════════════ ridge_bury = 1.5
top_h = H - SPLIT_Z # = 7.5 mm ridge_total_t = ridge_bury + RIDGE_PROUD
bot_shell = bot_shell.fuse(box(RIDGE_W, ridge_total_t, RIDGE_H, rx0, TONGUE_T - ridge_bury, rz0))
bot_shell = bot_shell.fuse(box(RIDGE_W, ridge_total_t, RIDGE_H, rx0, W - TONGUE_T - RIDGE_PROUD, rz0))
# 1. Outer solid spans SPLIT_Z → H # TOP SHELL
top_outer = box(L, W, top_h, 0, 0, SPLIT_Z) top_shell = fillet_horiz(rbox(L, W, H-SPLIT_Z, 0, 0, SPLIT_Z), EDGE_FILLET, H)
top_outer = fillet_vert(top_outer, CR, min_len=top_h * 0.4) top_shell = top_shell.cut(rbox(L-WALL*2, W-WALL*2, H-SPLIT_Z-WALL, WALL, WALL, SPLIT_Z, r=CR_I))
# Fillet the long horizontal edges of the top shell — # Groove and Matching Recesses
# the top edges (Z≈H) are the ones selected in blue in the user's screenshot. g_band = rbox(L, W, GROOVE_H, 0, 0, SPLIT_Z, r=CR).cut(rbox(L-GROOVE_T*2, W-GROOVE_T*2, GROOVE_H+2, GROOVE_T, GROOVE_T, SPLIT_Z-1, r=CR-GROOVE_T))
try: top_shell = top_shell.cut(g_band)
th_edges = []
for e in top_outer.Edges:
if len(e.Vertexes) != 2:
continue
v0, v1 = e.Vertexes[0], e.Vertexes[1]
dx = abs(v0.X - v1.X)
dz = abs(v0.Z - v1.Z)
dy = abs(v0.Y - v1.Y)
# Long edge in X, horizontal, on a long side face —
# ONLY at Z≈H (top face). Exclude Z≈SPLIT_Z (the join edge).
z_mid = (v0.Z + v1.Z) / 2.0
if dx > L * 0.5 and dz < 0.5 and dy < 0.5 and z_mid > H - 1.0:
th_edges.append(e)
if th_edges:
top_outer = top_outer.makeFillet(EDGE_FILLET, th_edges)
print(f"Top shell: filleted {len(th_edges)} horizontal edge(s) R={EDGE_FILLET}")
else:
print("Top shell: no horizontal edges found — skipped")
except Exception as exc:
print(f"Top shell horizontal fillet skipped: {exc}")
# 2. Inner cavity: side walls WALL thick, CEILING at H-WALL (WALL-thick roof), # Recesses in groove wall — bottom ridges click into these
# FLOOR open (starts at SPLIT_Z — nothing blocks the bottom opening). rec_w = RIDGE_W + TOL*2
# Cavity box: X from WALL→L-WALL, Y from WALL→W-WALL, Z from SPLIT_Z→H-WALL rec_d = RIDGE_PROUD + TOL # Slightly deeper than ridge protrusion
top_cav_lx = L - WALL * 2 top_shell = top_shell.cut(box(rec_w, rec_d, RIDGE_H+TOL, L/2-rec_w/2, GROOVE_T, rz0-TOL/2))
top_cav_ly = W - WALL * 2 top_shell = top_shell.cut(box(rec_w, rec_d, RIDGE_H+TOL, L/2-rec_w/2, W-GROOVE_T-rec_d, rz0-TOL/2))
top_cav_lz = top_h - WALL # = 7.5 - 3.5 = 4.0 mm interior height
top_inner = box(top_cav_lx, top_cav_ly, top_cav_lz,
WALL, WALL, SPLIT_Z) # starts exactly at SPLIT_Z
top_shell = top_outer.cut(top_inner)
# 3. Groove at the bottom of the top shell, starting at SPLIT_Z # Button & Cap
# The groove is a frame-shaped recess cut into the inner face of the walls. top_shell = top_shell.cut(cyl(BTN_HOLE_R, H, BTN_X, BTN_CY, SPLIT_Z))
# It goes from Z=SPLIT_Z up to Z=SPLIT_Z+GROOVE_H. top_shell = top_shell.cut(Part.makeSphere(BTN_DOME_R, Base.Vector(BTN_X, BTN_CY, H - WALL - BTN_DOME_R + BTN_DOME_SAG)))
# Width = GROOVE_T (slightly wider than tongue). cap = cyl(CAP_SHAFT_R, CAP_SHAFT_H).fuse(cyl(CAP_RIM_R, CAP_RIM_H, 0, 0, -CAP_RIM_H)).fuse(cyl(NUBBIN_R, NUBBIN_H, 0, 0, -CAP_RIM_H - NUBBIN_H))
g_slab = box(top_cav_lx, top_cav_ly, GROOVE_H, cap_placed = cap.copy(); cap_placed.translate(Base.Vector(BTN_X, BTN_CY, H - CAP_SHAFT_H))
WALL, WALL, SPLIT_Z)
g_cut = box(top_cav_lx - GROOVE_T*2, top_cav_ly - GROOVE_T*2, GROOVE_H + 1,
WALL + GROOVE_T, WALL + GROOVE_T, SPLIT_Z - 0.5)
groove = g_slab.cut(g_cut)
top_shell = top_shell.cut(groove)
# 4. Button aperture — brute-force: run cylinder from Z=SPLIT_Z to Z=H+2. # ─── REGISTER ────────────────────────────────────────────────────────────────
# It will punch through the ceiling regardless of any topology. for name, shape, color in [("Shell_Bottom", bot_shell, (0.15, 0.15, 0.18)),
top_shell = top_shell.cut( ("Shell_Top", top_shell, (0.25, 0.25, 0.32)),
cyl(BTN_HOLE_R, H - SPLIT_Z + 2, BTN_X, BTN_CY, SPLIT_Z)) ("Button_Cap", cap_placed, (0.7, 0.7, 0.7))]:
obj = doc.addObject("Part::Feature", name)
# 5. Button PCB shelf frame obj.Shape = shape
shelf_ox = BTN_X - BPCB_L / 2.0 obj.ViewObject.ShapeColor = color
shelf_oy = BTN_CY - BPCB_W / 2.0
shelf_h = 1.5
shelf_slab = box(BPCB_L + SHELF_WALL*2, BPCB_W + SHELF_WALL*2, shelf_h,
shelf_ox - SHELF_WALL, shelf_oy - SHELF_WALL,
PCB_BOT_Z - shelf_h)
shelf_hole = box(BPCB_L, BPCB_W, shelf_h + 2.0,
shelf_ox, shelf_oy, PCB_BOT_Z - shelf_h - 1.0)
shelf = shelf_slab.cut(shelf_hole)
if floor_top_shell < PCB_BOT_Z < H - WALL:
top_shell = top_shell.fuse(shelf)
# 6. Screw posts on top-shell floor
if POST_H > 0.5:
for py in [BTN_CY - POST_SEP/2.0, BTN_CY + POST_SEP/2.0]:
p = cyl(POST_R, POST_H, BTN_X, py, floor_top_shell)
ph = cyl(POST_IR, POST_H + 1.0, BTN_X, py, floor_top_shell)
top_shell = top_shell.fuse(p)
top_shell = top_shell.cut(ph)
# ═════════════════════════════════════════════════════════════════════════════
# BUTTON CAP (separate printed part)
#
# Geometry at origin:
# Shaft: Z = 0 (bottom/inner) → Z = CAP_SHAFT_H = WALL (top/flush)
# Rim: Z = -CAP_RIM_H → Z = 0 (hangs inside cavity)
# Nubbin: Z = -CAP_RIM_H-NUBBIN_H → Z = -CAP_RIM_H
#
# Placed so shaft top = H → flush with top face.
# Rim is entirely inside the cavity. No part protrudes above H.
# ═════════════════════════════════════════════════════════════════════════════
cap_shaft = cyl(CAP_SHAFT_R, CAP_SHAFT_H)
cap_rim = cyl(CAP_RIM_R, CAP_RIM_H, 0, 0, -CAP_RIM_H)
cap_nub = cyl(NUBBIN_R, NUBBIN_H, 0, 0, -CAP_RIM_H - NUBBIN_H)
cap_raw = cap_shaft.fuse(cap_rim).fuse(cap_nub)
# No fillet on cap top rim — cap sits flush inside aperture so a fillet
# would create a visible chamfer ring against the hole edge.
cap_placed = cap_raw.copy()
cap_placed.translate(Base.Vector(BTN_X, BTN_CY, H - CAP_SHAFT_H))
# ═════════════════════════════════════════════════════════════════════════════
# REGISTER OBJECTS
# ═════════════════════════════════════════════════════════════════════════════
bot_obj = doc.addObject("Part::Feature", "Shell_Bottom")
bot_obj.Shape = bot_shell
bot_obj.ViewObject.ShapeColor = (0.12, 0.12, 0.14)
bot_obj.ViewObject.Transparency = 0
top_obj = doc.addObject("Part::Feature", "Shell_Top")
top_obj.Shape = top_shell
top_obj.ViewObject.ShapeColor = (0.20, 0.20, 0.26)
top_obj.ViewObject.Transparency = 0
cap_obj = doc.addObject("Part::Feature", "Button_Cap")
cap_obj.Shape = cap_placed
cap_obj.ViewObject.ShapeColor = (0.80, 0.80, 0.86)
cap_obj.ViewObject.Transparency = 0
doc.recompute() doc.recompute()
Gui.activeDocument().activeView().viewIsometric()
Gui.SendMsgToActiveView("ViewFit") Gui.SendMsgToActiveView("ViewFit")
# ═════════════════════════════════════════════════════════════════════════════
# SUMMARY
# ═════════════════════════════════════════════════════════════════════════════
print("=" * 62)
print("IMU Pointer v7")
print("=" * 62)
print(f"Body: {L:.0f} × {W:.0f} mm")
print(f"Height: {H:.0f} mm uniform (no taper)")
print(f"Wall: {WALL:.1f} mm CR = {CR:.1f} mm Edge fillet = {EDGE_FILLET:.1f} mm")
print(f"Split Z: {SPLIT_Z:.1f} mm "
f"(USB-C top = {USBC_Z + USBC_H:.1f} mm)")
print(f"Top shell interior height: {top_cav_lz:.1f} mm (Z {SPLIT_Z:.1f} → {H - WALL:.1f})")
print()
print(f"Tongue H/T: {TONGUE_H:.1f} / {TONGUE_T:.1f} mm")
print(f"Groove H/T: {GROOVE_H:.2f} / {GROOVE_T:.2f} mm")
print()
print(f"Button hole: ⌀{BTN_HOLE_R*2:.0f} mm X={BTN_X} Y={BTN_CY:.0f}")
print(f"Cap shaft: ⌀{CAP_SHAFT_R*2:.1f} mm × {CAP_SHAFT_H:.1f} mm (flush, Z {H-WALL:.1f}→{H:.1f})")
print(f"Cap rim: ⌀{CAP_RIM_R*2:.0f} mm × {CAP_RIM_H:.1f} mm (retention, below top face)")
print()
print(f"PCB top Z: {PCB_TOP_Z:.2f} mm (above split floor {floor_top_shell:.1f} mm)")
print(f"PCB bot Z: {PCB_BOT_Z:.2f} mm")
print(f"Post H: {POST_H:.2f} mm ⌀{POST_OD:.0f}/{POST_ID:.1f} mm sep={POST_SEP:.0f} mm c-to-c")
print()
print(f"Switch stack: body={SWITCH_BODY_H} + stem={STEM_H} + gap={GAP} mm")
print(" Adjust SWITCH_BODY_H / STEM_H if your Omron differs.")
print("=" * 62)