Fix roll correction, closes #1
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@@ -164,6 +164,7 @@ extern const float BATT_CRITICAL;
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// ─── Global state ─────────────────────────────────────────────────────────────
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extern float angleX, angleY;
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extern float accumX, accumY;
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extern float gravX, gravY, gravZ;
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extern float biasGX, biasGY, biasGZ;
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extern float calTempC;
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extern float cachedTempC;
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