Attempt to fix roll correction
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@@ -4,11 +4,6 @@
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extern LSM6DS3 imu;
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// Roll-compensation rotation matrix coefficients (computed in calibrateGyroBias).
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// Rotate device-frame [gz, gy] → world-frame [screenX, screenY].
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extern float rollSin; // sin of device yaw on table
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extern float rollCos; // cos of device yaw on table
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void imuWriteReg(uint8_t reg, uint8_t val);
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uint8_t imuReadReg(uint8_t reg);
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float readIMUTemp();
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