demo + utils venv
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"""
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This is a fully functional do nothing backend to provide a template to
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backend writers. It is fully functional in that you can select it as
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a backend with
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import matplotlib
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matplotlib.use('Template')
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and your matplotlib scripts will (should!) run without error, though
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no output is produced. This provides a nice starting point for
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backend writers because you can selectively implement methods
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(draw_rectangle, draw_lines, etc...) and slowly see your figure come
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to life w/o having to have a full blown implementation before getting
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any results.
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Copy this to backend_xxx.py and replace all instances of 'template'
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with 'xxx'. Then implement the class methods and functions below, and
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add 'xxx' to the switchyard in matplotlib/backends/__init__.py and
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'xxx' to the backends list in the validate_backend methon in
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matplotlib/__init__.py and you're off. You can use your backend with::
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import matplotlib
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matplotlib.use('xxx')
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import matplotlib.pyplot as plt
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plt.plot([1,2,3])
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plt.show()
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matplotlib also supports external backends, so you can place you can
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use any module in your PYTHONPATH with the syntax::
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import matplotlib
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matplotlib.use('module://my_backend')
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where my_backend.py is your module name. This syntax is also
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recognized in the rc file and in the -d argument in pylab, e.g.,::
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python simple_plot.py -dmodule://my_backend
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If your backend implements support for saving figures (i.e. has a print_xyz()
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method) you can register it as the default handler for a given file type
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from matplotlib.backend_bases import register_backend
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register_backend('xyz', 'my_backend', 'XYZ File Format')
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...
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plt.savefig("figure.xyz")
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The files that are most relevant to backend_writers are
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matplotlib/backends/backend_your_backend.py
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matplotlib/backend_bases.py
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matplotlib/backends/__init__.py
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matplotlib/__init__.py
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matplotlib/_pylab_helpers.py
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Naming Conventions
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* classes Upper or MixedUpperCase
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* variables lower or lowerUpper
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* functions lower or underscore_separated
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"""
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from matplotlib._pylab_helpers import Gcf
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from matplotlib.backend_bases import (
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FigureCanvasBase, FigureManagerBase, GraphicsContextBase, RendererBase)
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from matplotlib.figure import Figure
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class RendererTemplate(RendererBase):
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"""
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The renderer handles drawing/rendering operations.
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This is a minimal do-nothing class that can be used to get started when
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writing a new backend. Refer to backend_bases.RendererBase for
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documentation of the classes methods.
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"""
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def __init__(self, dpi):
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self.dpi = dpi
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def draw_path(self, gc, path, transform, rgbFace=None):
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pass
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# draw_markers is optional, and we get more correct relative
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# timings by leaving it out. backend implementers concerned with
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# performance will probably want to implement it
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# def draw_markers(self, gc, marker_path, marker_trans, path, trans,
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# rgbFace=None):
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# pass
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# draw_path_collection is optional, and we get more correct
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# relative timings by leaving it out. backend implementers concerned with
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# performance will probably want to implement it
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# def draw_path_collection(self, gc, master_transform, paths,
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# all_transforms, offsets, offsetTrans,
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# facecolors, edgecolors, linewidths, linestyles,
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# antialiaseds):
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# pass
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# draw_quad_mesh is optional, and we get more correct
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# relative timings by leaving it out. backend implementers concerned with
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# performance will probably want to implement it
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# def draw_quad_mesh(self, gc, master_transform, meshWidth, meshHeight,
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# coordinates, offsets, offsetTrans, facecolors,
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# antialiased, edgecolors):
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# pass
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def draw_image(self, gc, x, y, im):
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pass
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def draw_text(self, gc, x, y, s, prop, angle, ismath=False, mtext=None):
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pass
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def flipy(self):
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return True
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def get_canvas_width_height(self):
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return 100, 100
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def get_text_width_height_descent(self, s, prop, ismath):
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return 1, 1, 1
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def new_gc(self):
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return GraphicsContextTemplate()
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def points_to_pixels(self, points):
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# if backend doesn't have dpi, e.g., postscript or svg
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return points
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# elif backend assumes a value for pixels_per_inch
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#return points/72.0 * self.dpi.get() * pixels_per_inch/72.0
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# else
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#return points/72.0 * self.dpi.get()
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class GraphicsContextTemplate(GraphicsContextBase):
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"""
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The graphics context provides the color, line styles, etc... See the cairo
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and postscript backends for examples of mapping the graphics context
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attributes (cap styles, join styles, line widths, colors) to a particular
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backend. In cairo this is done by wrapping a cairo.Context object and
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forwarding the appropriate calls to it using a dictionary mapping styles
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to gdk constants. In Postscript, all the work is done by the renderer,
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mapping line styles to postscript calls.
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If it's more appropriate to do the mapping at the renderer level (as in
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the postscript backend), you don't need to override any of the GC methods.
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If it's more appropriate to wrap an instance (as in the cairo backend) and
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do the mapping here, you'll need to override several of the setter
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methods.
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The base GraphicsContext stores colors as a RGB tuple on the unit
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interval, e.g., (0.5, 0.0, 1.0). You may need to map this to colors
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appropriate for your backend.
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"""
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########################################################################
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#
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# The following functions and classes are for pylab and implement
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# window/figure managers, etc...
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#
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########################################################################
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def draw_if_interactive():
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"""
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For image backends - is not required.
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For GUI backends - this should be overridden if drawing should be done in
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interactive python mode.
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"""
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def show(block=None):
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"""
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For image backends - is not required.
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For GUI backends - show() is usually the last line of a pyplot script and
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tells the backend that it is time to draw. In interactive mode, this
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should do nothing.
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"""
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for manager in Gcf.get_all_fig_managers():
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# do something to display the GUI
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pass
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def new_figure_manager(num, *args, FigureClass=Figure, **kwargs):
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"""
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Create a new figure manager instance
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"""
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# If a main-level app must be created, this (and
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# new_figure_manager_given_figure) is the usual place to do it -- see
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# backend_wx, backend_wxagg and backend_tkagg for examples. Not all GUIs
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# require explicit instantiation of a main-level app (e.g., backend_gtk3)
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# for pylab.
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thisFig = FigureClass(*args, **kwargs)
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return new_figure_manager_given_figure(num, thisFig)
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def new_figure_manager_given_figure(num, figure):
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"""
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Create a new figure manager instance for the given figure.
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"""
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canvas = FigureCanvasTemplate(figure)
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manager = FigureManagerTemplate(canvas, num)
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return manager
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class FigureCanvasTemplate(FigureCanvasBase):
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"""
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The canvas the figure renders into. Calls the draw and print fig
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methods, creates the renderers, etc.
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Note: GUI templates will want to connect events for button presses,
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mouse movements and key presses to functions that call the base
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class methods button_press_event, button_release_event,
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motion_notify_event, key_press_event, and key_release_event. See the
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implementations of the interactive backends for examples.
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Attributes
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----------
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figure : `matplotlib.figure.Figure`
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A high-level Figure instance
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"""
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def draw(self):
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"""
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Draw the figure using the renderer
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"""
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renderer = RendererTemplate(self.figure.dpi)
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self.figure.draw(renderer)
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# You should provide a print_xxx function for every file format
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# you can write.
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# If the file type is not in the base set of filetypes,
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# you should add it to the class-scope filetypes dictionary as follows:
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filetypes = FigureCanvasBase.filetypes.copy()
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filetypes['foo'] = 'My magic Foo format'
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def print_foo(self, filename, *args, **kwargs):
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"""
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Write out format foo. The dpi, facecolor and edgecolor are restored
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to their original values after this call, so you don't need to
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save and restore them.
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"""
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pass
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def get_default_filetype(self):
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return 'foo'
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class FigureManagerTemplate(FigureManagerBase):
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"""
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Wrap everything up into a window for the pylab interface
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For non interactive backends, the base class does all the work
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"""
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pass
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########################################################################
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#
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# Now just provide the standard names that backend.__init__ is expecting
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#
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########################################################################
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FigureCanvas = FigureCanvasTemplate
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FigureManager = FigureManagerTemplate
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